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  How to Reach Heart of the Wild and Claim the Hunter's Heart in Silksong
Posted by: xtameembb - 3 hours ago - Forum: Introductions - No Replies

Hornet's journey through Act 3 of Hollow Knight: Silksong is a hidden extra gameplay layer that only begins after players select a specific ending. Far from a simple epilogue, this route packs a surprising amount of story and combat, and one of its most demanding objectives is the Heart of the Wild quest. To claim the Hunter's Heart, Hornet must travel to the far east of the Far Fields region, a newly opened area that cannot be reached before Act 3 begins.

For players returning in 2026, the route can still catch veteran explorers off guard. Shortcuts that once made Hunter's March feel manageable are now sealed, and the area seems to remember Hornet's first visit all too well. The long way around is the name of the game, so players should prepare for a lengthy backtrack with a few extra enemies eager to interrupt the trip.

Act 3 Unlock and the Far Fields Route

The Heart of the Wild quest location is locked behind the Act 3 story progression. Once Hornet reaches the relevant point in the questline, the far east of the Far Fields opens up. The most reliable starting point is the Marrow. From there, players should enter Hunter's March through the only available entrance, because every shortcut is blocked.

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The path pulls no punches on this second visit. In the first run, players may have relied on careful pogo timing, but this time Hornet has better tools. The Silk Soar skill can skip several troublesome spots, and a crest with a downward hit can turn the plunge attack into a reliable movement option. Don't sleep on the Silk Soar here—it is the key to reaching the eastern statues without losing too much health.

Crossing Hunter's March Without Shortcuts

Inside Hunter's March, the goal is to keep moving east until the statues on the eastern side come into view. Earlier in the campaign, that area was blocked. Now that Hornet has Silk Soar, she can super jump into the next section and continue exploring Hunter's March from the opposite side.

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Eventually, Hornet will open a bridge that leads her out of Hunter's March and back into the Far Fields. From that exit, players should continue east until reaching a dead end. The route is not over, however. Hornet must drop down and take a much longer road beneath the obvious path. This lower route winds toward the Heart of the Wild arena, and it is easy to miss if players assume the dead end means the search is over.

Step
Route Action

1
Start from the Marrow and enter Hunter's March through the only available entrance.

2
Head east through Hunter's March, using Silk Soar or a downward-hit crest to bypass tricky spots.

3
Reach the eastern statues and super jump into the newly accessible area.

4
Open the bridge to exit into Far Fields, then continue east to a dead end.

5
Drop down and follow the longer lower path to the Heart of the Wild arena.

Skarrsinger Karmelita Boss Fight

Once Hornet arrives at the quest location, she can challenge Skarrsinger Karmelita. The fight does not begin quietly. Multiple smaller enemies attack in waves before the boss herself makes an appearance, turning the arena into a loud, chaotic test of positioning.

Players should treat the opening waves as a warm-up, but not a free one. The smaller enemies can drain health quickly if Hornet stands still. A good approach is to keep circling the arena, clear the waves with downward strikes or sweeping attacks, and save healing for the gap between waves. When Skarrsinger Karmelita enters, the tempo shifts. Her attacks punish greedy movement, so landing a few hits and retreating is safer than trying to end the fight in one long combo.

After the boss falls, Hornet receives the Hunter's Heart and completes the Heart of the Wild quest in Silksong.

Final Tips for the Heart of the Wild Quest

?️ Start from the Marrow: Shortcuts are blocked, so this is the cleanest route into Hunter's March.

? Use Silk Soar aggressively: It opens the eastern statues and skips older pogo sections.

⚔️ Bring a downward-hit crest: The plunge attack helps with both traversal and wave clearing.

? Check the dead end carefully: The real route goes down, not forward.

? Heal between boss waves: The opening adds can be more dangerous than they look.

The Heart of the Wild quest is a compact but memorable piece of Silksong's hidden Act 3. It rewards players who revisit old territory with fresh eyes, and the Hunter's Heart is a worthy trophy for those who survive the detour.

Once the Hunter's Heart is secured, the natural next step for many players is to see what else is worth playing—or to finally pick up a title that's been sitting on their wishlist. Steam sales come and go quickly, and keeping track of the best prices can be a chore.

That's where DealNest comes in. Its steam sale tracker makes it easy to monitor discounts and historical lows across the store, so you can spend less time refreshing pages and more time playing. Whether you're hunting for a deal on Silksong or something new, it's a handy site to keep in your bookmarks.

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  How to Beat Sprintmaster Swift and Complete the Fastest in Pharloom Quest in Silksong
Posted by: xtameembb - 5 hours ago - Forum: Introductions - No Replies

After Hornet picked up the Fastest in Pharloom quest in Hollow Knight: Silksong, I immediately realized this was not going to be a simple footrace. The quest log points toward Sprintmaster Swift, but the actual path to reach them is its own puzzle, and the three courses that follow demand a level of movement control that makes the rest of Pharloom feel like a slow promenade. I had to retrace my route through Act 3 several times, and by the end I understood why the quest is called Fastest in Pharloom: it is a test of momentum, patience, and the willingness to bend the rules just enough to survive.

Where to Find Sprintmaster Swift

Fastest in Pharloom marks the target on the far eastern side of Far Fields. However, reaching that location is not as simple as walking east across the map. Before I could even think about racing, I needed the Silk Soar skill. This Ancestral Art arrives in Act 3, and without it the Super Jump remains locked, leaving several obstacles unscalable.

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Once Silk Soar was equipped, I approached from Hunter's March. Because Act 3 shortcuts can be blocked, the only reliable route was to enter Hunter's March from the Marrow, using the first-time path. From the bench, I found the statue and used Silk Soar to reach a secret route above it. That moment felt like peeling back a bandage from a wound that had already scarred over; the hidden passage was always there, but the game had disguised it as scenery. Heading right opened a shortcut into a hidden Far Fields passage. From there, I kept pushing east until a skull-shaped entrance appeared. Inside the skull lay Sprintmaster Swift.

How the Sprintmaster Swift Races Work

Once I entered, Sprintmaster Swift presented three challenges across three different courses. The difficulty ramps up after each victory, and the course geometry shifts from open sprints to tight, vertical navigation. During the race, Hornet cannot use any tools or items that increase her speed; the competition strips away artificial advantages like a straitjacket on a cheat. It is just Hornet against the master, with no extra acceleration. However, there is a small loophole: Hornet can still attack Sprintmaster Swift or hook in their direction. A single strike or well-timed hook makes the sprintmaster stutter for about a second, which gave me just enough room to slip ahead. I found this especially useful on the third course, where Sprintmaster Swift moves like a drop of mercury rolling across a tilted mirror, always threatening to escape through the smallest gap. The most important rule is smooth movement. The more silky Hornet is with her jumps, pogo strikes, and aerial adjustments, the better the chance of winning. This is not a race that rewards brute force; it rewards the player who can thread a needle through a keyhole during an earthquake without losing the thread.

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Rewards for Winning Each Race

After each race win, Sprintmaster Swift rewards Hornet with an item. The rewards are fixed, so even if the race itself can be approached in different ways, the payout is consistent.

Race
Reward

First race
Rosary Necklace

Second race
Beast Shard

Third race
Mask Shard

The Rosary Necklace felt like a gentle nod after the first race, while the Beast Shard and Mask Shard made the later victories feel genuinely valuable. In my 2026 playthrough, I did not need to beat all three races in one sitting; the quest recognized each individual win, but the final Mask Shard only came after the third course.

Final Tips for the Fastest in Pharloom Quest

If you are struggling, remember that the race is not a pure speed test. Learn the course layout first, because some obstacles require vertical Silky movement rather than forward sprinting. Use attacks or the hook to interrupt Sprintmaster Swift at key moments, but do not rely on them as a crutch. The third course punishes hesitation, so keeping your aerial rhythm is more important than watching the sprintmaster. I treated each failed attempt like a practice pass, and after a few runs the movement started to feel less like memorization and more like an extension of Hornet's silk.

Chasing clean runs against Sprintmaster Swift has a way of sharpening your appetite for other skill-driven challenges, whether that means revisiting old favorites or finally trying a game you skipped. That itch often collides with the reality of a growing wishlist and a shrinking budget.

If you want to scratch that itch without paying full price, DealNest is a handy place to check. It rounds up the best game deals across storefronts and platforms, so you can spot discounts on Metroidvanias, platformers, and whatever else catches your eye after a few too many nail-biting races. It is less about impulse buying and more about keeping your next adventure within reach.

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  Silksong’s Passing of the Age: How I Found Every Mister Mushroom Location
Posted by: xtameembb - 9 hours ago - Forum: Introductions - No Replies

I still remember the exact moment I stumbled into the Passing of the Age quest in Hollow Knight: Silksong. I was deep in the Putrified Ducts, roaming east of Fleatopia, when a faint golden glow caught my eye. At first I thought it was just another piece of environmental polish, but no—Hornet had found something much stranger. If you're like me and you want that secret ending and achievement, this guide will walk you through my own journey, step by step.

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How I Triggered the Passing of the Age Quest

The trigger is shockingly easy to miss. From Fleatopia, I kept heading east until I found a route going upward. Wall jump was enough to reach a cliff, but when I looked up, there it was: a golden glow above me. I used the Silk Soar ability to enter the hidden opening. At the end of that tunnel, Hornet can inspect a golden tablet. The game asks if you want to promise the wish. Say yes, and the Passing of the Age quest officially begins.

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If you miss that tablet, you could wander Pharloom for hours without ever understanding why Mister Mushroom never appears. Ask me how I know.

The Seven Mister Mushroom Locations

To complete the quest, I had to find Mister Mushroom in seven different locations. The game gives you riddles, not map markers. At each correct spot, I saw blue mushrooms with yellow circles on the ground. Then I played the Needolin, and Mister Mushroom popped out of the ground.

Here is the full list of locations and the clues that worked for me:

Order
Location
How I Found It

1
Moss Grotto
The spot between the bench and the snail shaman's home

2
Bone Bottom
Where Shakra used to appear in Bone Bottom camp, before entering Act 3

3
Far Fields
The edge of Far Fields, where lava is present in the area

4
Greymoor
Climb the Greymoor tower, then find a route up to the Wisp Thicket near the surgeon Yarnaby

5
The Slab
To the left of the First Sinner's cage, where the Rune Rage skill is found; the Key of Apostate is required

6
Mount Fay
Climb to the bird's nest; Silk Soar can skip a huge chunk of the platforming

7
The Cradle
Reach the peak and pass the parkour test of fitness

The order matters. I tried to skip ahead to The Cradle early, and Mister Mushroom simply refused to appear. The riddles must be solved in sequence, one location after another.

Reaching The Cradle

The final location is the hardest to reach. From the room to the right of the Cogwork Core, I looked upward until I found an opening. Silk Soar let me enter the gap, and I was transported to a side area of the Cogwork Core. From there, I kept climbing.

Along the way, I had to remember three key spots:

In the room where the Architect Melody puzzle once was, I had to find the correct spot to stand and lift myself upward.

At the place where I fought Lace for the second time, I again needed the super jump, but the light from above made the spot easy to find.

After the platform where I fought Grandmother Silk, I claimed the Pale Nails Silk Skill, then found the small opening above.

At the top of The Cradle, there is a cave. Inside, I faced a platforming challenge—a true test of fitness. After passing it, I played the Needolin one last time. Mister Mushroom finally spoke with Hornet, then soared upward and disappeared.

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The Surface and Nameless Town

After Mister Mushroom vanished, I arrived on the surface in a place called Nameless Town. I whacked some cockroach-like bugs for the Hunter's Journal, then played the Needolin at the big skull cave to receive a Surface Memento. The surface was beautiful, but I still had a job to do. I headed back left toward the spikes, found a cave, and descended into The Cradle. From there, I returned to Pharloom to finish the catastrophe.

Getting the Passing of the Age Achievement

Here is the part that surprised me: completing the quest does not immediately pop the achievement. You must defeat the final boss of Act 3 after finishing the Passing of the Age quest. Defeating that boss unlocks a secret ending in addition to the normal ending. That means you can earn both endings and their achievements at once.

So, if you are hunting the achievement, do not wait until after the final boss. Complete the mushroom herald's journey first, then face the end of Act 3. Trust me, seeing that secret ending makes the entire strange mushroom hunt feel worth it.

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After all, that age may pass—and this shroom its witness.

Hunting down seven hidden mushroom locations is the kind of obsessive, rewarding detour that reminds me why I keep coming back to games built around secrets. The catch is that games like this tend to send you looking for more of them — and with new releases rarely getting cheaper, filling a library with titles worth exploring can get expensive fast.

That is exactly the problem DealNest was built to solve. Instead of bouncing between storefronts and price trackers to compare deals, you can browse a single, well-organized hub that gathers discounted games and current offers in one place, which makes it much easier to stock up before your next long adventure. If you are wondering where to buy cheap games online, DealNest is a good place to start your search.

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  Hollow Knight: Silksong — Surviving The Mist, Beating Phantom, and Unlocking Parry
Posted by: xtameembb - Yesterday, 08:12 AM - Forum: Introductions - No Replies

I’m not going to sugarcoat it: Bilewater is one of the most unpleasant stretches of Pharloom I’ve dragged myself through, and the first time I stepped into The Mist, I immediately regretted my curiosity. But after enough deaths, enough Wraith screeches, and enough Needolin notes echoing through fog, I started to understand the method behind the madness. If you’re trying to reach the Exhaust Organ, rescue a very distressed Flea, and unlock Cross Stitch so you can parry for the rest of your run, here’s exactly how I did it.

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Entering The Mist

You won’t find a fixed route here, and that’s by design. The layout of The Mist is randomized every time you enter. The one mercy is that your Cocoon always spawns near the entrance, so if you fall, you won’t lose too much progress. From there, I learned to stop hugging walls and start looking for small, glowing butterflies. When you play your Needolin near them, they float upward. Once you stop playing, they fly toward the correct exit.

The problem? The Wraiths won’t give you a quiet moment to perform. This is why I always come into The Mist with Straight Knives or Cogflies in my loadout. Ranged options let me swat away the screeching ghastly women without closing distance and risking a fall. My usual loop looked like this:

Clear Wraiths with a ranged tool.

Find a glowing butterfly.

Play the Needolin long enough to make it rise.

Stop playing and follow it.

Repeat until the fog opens up.

After a couple of correct exits, you’ll notice a straightaway. That’s the game’s way of telling you that you’re on the right path. A few more correct butterfly choices after that, and you’ll step into the Exhaust Organ.

[Image: 6a59731b0d6d5349858cf8bewwaY3auI07]

Pushing Through the Exhaust Organ

The Exhaust Organ wastes no time reminding you where you are. The first room is full of those maggot-infested waters that Bilewater seems to love, and there’s no way around them. I took a deep breath, dove in, and headed left. Once inside the central building, I jumped up the platforms, moved left, climbed the wall, and slashed the bench free from its webbing. That bench is important if you want a checkpoint in this stretch.

After that came the steam gauntlet. The pipes on the right follow a fairly linear route, but the timing is everything. I went up to the right, then up and left, then slid down left before moving forward again. When I reached the middle pipe, I broke it open and played my Needolin for the unsettling tube just to hear the bonus lore. From there, I climbed the middle tube, slid down right, wall-jumped up the next section, and made the final climb. There was silk waiting to the right, and Phantom waiting to the left.

Beating Phantom

Phantom is a showstopping longnail fighter. She takes big stabs at your position and frequently raises her guard to parry you. My first instinct was to wait out her guard, but I actually had better results doing the opposite.

I started hitting her guard on purpose. Whenever she parries, you can almost always jump, move toward her current position, and dodge the parry entirely. That leaves her open for a couple of cheap shots before she recovers. It sounds reckless, but it made the first phase much faster.

Phase
Attack
How I Handled It

Phase 1
Guard / parry stance
Hit her guard intentionally, jump toward her, dodge the parry, punish

Phase 2
Giant laser pillars
Dash out of the glowing columns, wait for the hitbox to clear, then attack

Phase 2
Needle toss
Dodge it, then close distance in the middle of the arena

Phase 2
Floor shuffle
Stay mobile and avoid touching her while she shifts across the boards

The second phase starts with Phantom firing massive laser blasts that cover half the arena. As intimidating as it looks, I found this to be her easiest attack. I just dashed away, avoided the big glowing pillars, and waited for the hitbox to disappear before punishing her. The needle toss is also a great opening if you dodge it and hit her in the center of the arena. At the end, make sure you hit the QTE prompt. It’s about as forgiving as they come, and completing the fight unlocks your Parry.

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Don’t Miss the Flea

Before you leave the Exhaust Organ, there’s one easily missed detour. From the boss arena, I went right, fell down, went left, then climbed up and to the left before jumping the gap. In the room with silk-strewn tubes, I ran right past the thread-wrapped cylinders and into a hidden area. From there, I dropped down, exited through the left door, and crossed the floating platforms carefully.

All the way to the left, there’s more of that lovely infested liquid to hop across. If you make it, you’ll find a Flea making very concerned noises. Save it. It’s a short detour that I nearly skipped on my first run, and it absolutely matters.

How to Parry with Cross Stitch

Parrying in this game is not what you might expect from other action titles. You can’t simply press a button whenever you want. Cross Stitch is a Silk Skill, and it costs four bars of Silk to use. When I activate it, Hornet enters a parry stance for a little over half a second. If she’s hit during that stance, she responds with an animation of constantly slashing at the spot where she took damage.

That distinction matters. If you parry a projectile, you won’t take damage, but you may completely miss the enemy if the projectile was far away from them. On the bright side, Cross Stitch has a very generous hitbox, so if you’re within a few feet of the enemy, it will probably land. After the parry finishes, you also get a few frames of complete invulnerability.

Because the attack tends to place you directly on top of the enemy, I make a habit of dashing away after every successful parry. That way I don’t eat a random hit during the recovery window. It’s one of those skills that feels awkward at first, but once you get used to the rhythm, it turns Phantom’s own aggression against her and becomes essential for later fights in the Underworks.

That’s how I finally pushed through The Mist, cleared the Exhaust Organ, and unlocked Cross Stitch. If you’re still getting lost in the fog, lean on the butterflies, keep a ranged option equipped, and don’t be afraid to provoke Phantom’s guard. The parry is worth the struggle.

Fighting through the Exhaust Organ and earning Cross Stitch is just one milestone in a game packed with challenges like it. There are more bosses waiting deeper in the Underworks, each with their own rhythms to learn, and mastering the parry now will pay off again and again as you push forward.

If you haven't started your run yet, it might be worth waiting for a discount before diving into Pharloom. Silksong frequently appears in promotions, and a reliable steam sale tracker can help you spot the best price without refreshing the store page every day. DealNest makes it easy to monitor price drops across Steam and other platforms, so you can grab the game at the right moment and spend your saved coins on more important things — like practicing that parry window.

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  Where Hollow Knight: Silksong DLC Could Go Next
Posted by: xtameembb - Yesterday, 04:35 AM - Forum: Introductions - No Replies

In 2026, Team Cherry has remained quiet about exactly how Hollow Knight: Silksong will be supported after launch, but the studio's stated plan to keep expanding the game for years has left fans poring over the possibilities. Months after release, players have had time to finish their first playthroughs and begin asking a familiar question: will Silksong receive free updates, paid expansions, or both? The original Hollow Knight was famously supported with substantial DLC, and the sequel offers even more room to experiment. Here are some directions Team Cherry could take if additional content moves forward.

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Returning to Hollownest

One of the most beloved surprises in video game history came from Pokémon Gold and Silver, when players returned to Kanto after completing Johto. A similar move in Silksong would be just as striking. Hornet was taken from Hollownest to the distant kingdom of Pharloom, and a post-game or DLC campaign could finally let her make the journey back. The base game includes a surprise connected to Act 3, but it does not send players to the original game's decaying kingdom. Team Cherry could revisit that location through a paid expansion or a free content drop, giving longtime fans the emotional payoff of seeing Hollownest again.

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The Road Between Worlds ?️

Any return to Hollownest would need a road, and that road could become an entire region. The trip to Pharloom was not short, so the route back could match either kingdom in size. Team Cherry could also introduce outdoor environments beyond the main game's limited selection. Silksong already tests players with Mount Fay, but a bridge zone between Pharloom and Hollownest could feature new biomes, shifting weather, and strange bug fauna. While the world is small in scale because every character is a bug, new anthropomorphic creatures or even tiny mammals could be added to expand the feel of a wider world.

A Boss Rush Mode ⚔️

Not every game gets a boss rush, but Silksong is an ideal candidate. Players who want to relive encounters with the Last Judge and the Savage Beastfly would welcome a dedicated mode from the main menu. Others would use it to practice the Widow or the Fourth Chorus without the frustration of the run back to the arena. Because Silksong includes a harder mode, a boss rush would also serve as practical training. Bosses are among the best parts of the game, and a focused replay option would highlight that design.

New Playable Characters

Silksong began life as DLC for Hollow Knight, with Hornet planned as a second playable character. That expansion eventually grew into a full sequel, proving how much potential a character-focused update can have. For future content, Team Cherry could add Shakra, who already has combat abilities and aids Hornet multiple times. Garmond and Zaza are also natural picks because they help during the journey. A new playable campaign could use the existing map or a separate area, with each character offering different movement and combat options.

A Stealth Roguelike with Jubilana ?

Team Cherry could also lean into the roguelike trend. God of War Ragnarok added a well-received roguelike mode after launch, and Silksong already features randomness in areas like The Mist. A separate dungeon mode would not be out of place. Rather than starring Hornet, the mode could follow Jubilana, the shopkeeper who disappears while searching for new wares. Since Jubilana cannot fight, a stealth-focused roguelike could work well. Players could move through randomized dungeons, collect loot, and sell it back to pilgrims, similar to Moonlighter's action-shopkeeping loop.

[Image: 6aa1f5c4cee7071e99e52679HskoClYz07]

Indie Crossovers and Cameos

Hollow Knight has a long history of indie collaborations. Dead Cells received items, The Binding of Isaac added cards, and Travis Strikes Again: No More Heroes even included a wearable shirt. Silksong will likely appear in other indie games, but Team Cherry could also return the favor. Mina the Hollower, starring a small mouse named Mina, would fit neatly into Pharloom's bug-sized world. Mina could appear as an NPC offering quests, a boss, or a source of crossover weapons. Cosmetics, items, and cameo characters are all low-risk ways to keep the game feeling alive between larger expansions.

Concept
Inspiration
Potential Hook

Return to Hollownest
Pokémon Gold/Silver Kanto
Post-game journey home

New playable characters
Silksong's Hornet DLC origin
Shakra, Garmond, Zaza

Boss rush mode
Fan tradition
Practice harder mode

Stealth roguelike
Moonlighter, God of War Ragnarok
Jubilana dungeon runs

Indie crossovers
Dead Cells, Isaac, Travis
Mina the Hollower cameo

The Next Step

Team Cherry has not confirmed which approach it will take, and the studio is known for working in silence. The original Hollow Knight proved that even free updates can dramatically expand a game, while Silksong's scale makes a full expansion feel like a natural next move. Whether the team chooses a return to Hollownest, new playable characters, a boss rush, a roguelike, or a roster of indie cameos, the world of Pharloom has plenty of room to grow. :bug:

Speculation about what comes next is only half the fun; the other half is making sure the base game is already sitting in your library, ready for whenever Team Cherry decides to drop something new. Between the original Hollow Knight, its soundtrack bundles, and Silksong itself, the cost of catching up on the series can add up quickly, especially for players who prefer to own their games on a specific storefront or platform. That is exactly the kind of situation where a little price comparison goes a long way, and it is worth checking a dedicated deals aggregator before committing to a full-price purchase.

DealNest keeps an eye on discounts across major storefronts, so you can see at a glance whether a title is currently cheaper on Steam, GOG, the Nintendo eShop, or elsewhere. For anyone planning to replay Hallownest before the next expansion lands, or hoping to gift a copy to a friend who has not yet experienced Pharloom, it is a practical way to find where to buy cheap games without refreshing a dozen store pages by hand. Saving a few coins on the base game leaves more room in the budget for whatever paid content the studio eventually announces.

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  Hollow Knight: Silksong Roach Guts Guide: A Disgustingly Fast and Safe Route
Posted by: xtameembb - 09-09-2026, 11:25 PM - Forum: Introductions - No Replies

In the damp, decaying alleys of Sinner’s Road, a strange little errand waits for any Hollow Knight: Silksong player brave enough to chat with two very hungry NPCs. Benjin and Crull have developed what can only be described as an enthusiastic taste for questionable cuisine, and they want Hornet to fetch ten fresh roach guts. Yes, roach guts. It might sound like a prank or a punishment, but this side quest is actually quick once the route is known—and it ends with a genuinely useful red tool. Time to knock this one out before the cockroaches get any ideas.

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How to Start the Roach Guts Quest

First, a player needs to reach Sinner’s Road, which is accessible from the northeast area of Greymoor. From the Halfway Home tavern, Hornet must climb upward using platforms and the Swift Step ability. Swift Step is picked up at the Deep Docks, so anyone missing it should handle that first. The entrance to Sinner’s Road sits on the wall to the right after that vertical climb.

Once inside, the goal is to find the home of Benjin and Crull. Their little cabin is perched on the upper level of one of the central chambers, on the opposite side from Shakra and the Bench. Since Sinner’s Road loves to throw flying enemies and poisonous lakes at newcomers, unlocking the map and repairing the Bench before starting the quest is highly recommended. A few extra seconds of fast travel and healing will save a lot of heartbreak later.

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To reach the cabin, clear out the central chamber’s irritating enemies first. The room is full of odd spikes that can be struck for a small bounce, which helps if Faydown Cloak is still missing. Use the spikes, hanging boxes, and platforms to climb from the left side. Then head right, jumping over and smacking the swinging star-maces hanging from the ceiling. Eventually, a modest little house appears. That is where the questionable duo lives.

Inside, Benjin and Crull explain their survival strategy: eating all kinds of junk in Sinner’s Road and apparently enjoying it. Their current craving is fresh guts from a Muckroach. Because the curse of Pharloom has made Muckroaches extra aggressive, the pair stopped hunting them. That means Hornet gets the honor of collecting ten Roach Guts. Accept the quest, resist the urge to gag, and move on.

How to Get Roach Guts Fast and Safely

The best farming spot is practically handed to every player who enters Sinner’s Road. The very first chamber greets Hornet with three aggressive enemies near a collection of hanging boxes. Those are Muckroaches, and yes, they look like alligators with a personal-space problem. They can grab Hornet if she gets too close, so bringing a red tool that grants long-range damage is a smart move. The Tacks reward from this quest is one such tool, but any long-range option works for the farming loop.

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The strategy is simple and completely free of luck:

Loop
Action
Roach Guts Collected

1
Defeat 3 Muckroaches at the entrance
3

2
Rest at the Bench, return, defeat 3 again
6

3
Repeat once more
9

4
One final loop
10

Each Muckroach drops exactly one gut, so four loops are enough. In the current 2026 build, the route remains unchanged, and every kill still coughs up a guaranteed Roach Gut. The main caution is to avoid fighting all three at once. They hit hard and can corner Hornet quickly. Instead, pull one Muckroach at a time and whittle it down. Each one usually falls after five or six hits. When all three are dead, return to the Bench to heal and force the enemies to respawn. Then march back to the entrance and do it again. It is not glamorous, but it is fast.

After collecting ten Roach Guts, head back to Benjin and Crull’s cabin. There is no shortcut, so Hornet still has to bounce across those swinging star-maces. At least the return trip feels like a victory lap—assuming the poison lakes do not land a cheap shot.

The Roach Guts Quest Rewards

For a quest that sounds like a bad dare, the reward is surprisingly solid. Benjin and Crull hand over the Tacks, a red tool that sets traps for enemies and bosses that walk or slam into the ground. It is like leaving a passive-aggressive welcome mat for anything heavy enough to step on it. In moments of desperation, when a strong enemy is standing between Hornet and the Silk Cocoon, Tacks add both extra damage and a welcome sense of security.

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Quick Tips to Avoid a Muckroach Meltdown

? Repair the Bench before farming. It makes the respawn loop painless.

? Fight Muckroaches one at a time. Greedy tactics turn into a grab-based disaster.

? Bring a long-range red tool if possible. Muckroaches deserve a wide berth.

? Do not bother hunting elsewhere. The entrance trio is the most reliable source.

? Remember that drops are guaranteed. No need to pray to RNG gods.

The Roach Guts quest is a perfect example of Hollow Knight: Silksong hiding useful gear behind a very weird errand. Benjin and Crull get their questionable meal, and Hornet walks away with a trap-setting tool that can make later boss fights noticeably less terrifying. Sometimes the grossest chores in Pharloom are worth the trouble.

For any player who has cleared the Roach Guts quest, the next step is usually to sharpen Hornet's needle for the challenges ahead—whether that means hunting down every upgrade or scouting which red tools suit their playstyle. The full release of Hollow Knight: Silksong promises plenty more of those stubborn enemies and clever rewards, and having the right game at the right price can make the wait easier to swallow.

Players keeping an eye on upcoming indie hits or hunting for similar metroidvania adventures might want to check out DealNest game deals before the next big patch arrives. It is a handy way to track discounts across the genre and keep the shelf stocked for the next long, bug-filled expedition.

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  The Most Punishing Mechanics in Modern Hard Games
Posted by: xtameembb - 09-09-2026, 04:51 PM - Forum: Introductions - No Replies

As of 2026, the conversation around difficult video games has only grown louder. Fans who grew up with the brutal NES era remember how challenging titles like Battletoads, Ninja Gaiden, and even Super Mario Bros. could be. Back then, that difficulty was often seen as a frustrating requirement rather than a selling point. Today, however, a hardcore group of players celebrates games that demand patience, precision, and resilience. Yet not every difficult mechanic feels fair. Some systems add challenge through risk and reward, while others seem needlessly rough. What makes a game hard but fair? Why do certain design choices push players away instead of pulling them deeper into the experience?

The modern hard game owes much of its identity to Demon's Souls. FromSoftware's action RPG did not invent difficulty, but it reframed it. The most infamous mechanic is the loss of progress upon death. Defeating enemies grants Souls, which can be used for leveling up or buying items. When a player dies, those Souls remain at the death spot. If the player dies again before reclaiming them, the currency vanishes forever. This loop creates a powerful emotional pull. Spending hours grinding only to lose everything can be disheartening, but for others, that risk-reward trial is invigorating. The 2020 remake made the experience slightly more accessible, yet the core tension remains.

The Weight of Lost Progress ?

XCOM: Enemy Within carries a similar philosophy into the strategy genre. Permadeath means that a customized soldier with hours of investment can disappear in a single bad turn. Players can reload saves to try to undo a fatal mistake, but that process becomes its own tedious ritual. Like a Soulslike, losing a carefully built character can feel like losing a piece of progress that was earned over countless battles.

Breath of Fire: Dragon Quarter pushes this idea toward a looping structure. The game moved the series from fantasy to sci-fi on the PS2, but it also introduced a harsh timer called the D-Counter. Everything the player does, from fighting to moving, adds percentages to that timer. At 100 percent, the game is over. The only real solution is to restart with carried-over progress. This design forces players to accept repeated failure as part of the journey. How many restarts can one player endure before frustration replaces satisfaction?

The Long Walk Back ?

Hollow Knight: Silksong has become a major talking point because of its difficulty spike. The boss fights are already demanding, but the routes back to those bosses make them even more taxing. Savage Beastfly and Last Judge are two of the hardest bosses in the game, yet the trial between bench save points can be just as punishing. Is the journey back to a boss part of the challenge, or is it simply busywork? Some players enjoy the process, but others find it like adding insult to injury. A checkpoint before each major encounter could reduce the frustration without lowering the boss's difficulty.

Cuphead suffers from a similar problem. The hand-drawn visuals are gorgeous, but the boss fights are relentless. Most levels focus on elaborate encounters filled with dense projectile patterns. What makes them especially cruel is the absence of checkpoints. The game does offer Simple Mode, but beating a boss in that mode does not count toward story progress. Why include a simpler option if it does not actually help the player advance? It may as well not even be there.

Systems Piled on Systems ?

Death Stranding was Hideo Kojima's first game after leaving Konami, and it was significantly harder than any Metal Gear title. The premise is straightforward: Sam delivers packages across a post-apocalyptic United States. But the mechanics stacked on top of mechanics turned a simple courier game into a constant balancing act. Players cannot move too fast without risking a fall, which damages packages and causes Sam's partner, a baby called BB, to cry. Mysterious entities can stalk players without an easy way back. The sequel, Death Stranding 2: On the Beach, streamlined many of these systems. That change suggests Kojima learned from the original's friction.

Monster Hunter: World is another game where multiple systems can overwhelm newcomers. Hunts have time limits and group death counts. If the group faints too many times, the quest fails even if the monster is about to die. The lack of visible enemy health bars adds another layer of uncertainty. In multiplayer, one player's mistake can doom the entire team. Between the timer, shared death limits, and hidden health information, the series can feel like one of the hardest to enter.

Abrupt Spikes and Restarts ⚡

Jak 2 is a classic example of a sequel that ramped up difficulty too quickly. The first game, Jak and Daxter: The Precursor Legacy, was an inviting 3D platformer. Its sequel added guns, a Grand Theft Auto-like mission structure, timers, and strange conditions. Many missions require near-perfect execution under pressure. The leap in difficulty is so abrupt that some fans of the original felt alienated. It is still a cool and more mature game, but the spike is hard to ignore.

Across these games, a pattern emerges. Difficulty can be thrilling when it respects the player's time. When mechanics erase progress, remove checkpoints, or force unnecessary restarts, the line between challenge and punishment becomes blurred. Yet for every player who walks away, another embraces the struggle. Perhaps that is the strange beauty of hard games in 2026: they are not meant for everyone, and that is exactly why they endure.

Summary Table ?

Game
Punishing Mechanic
Emotional Toll

Demon's Souls
Lost Souls on repeated death
Disheartenment and risk-reward tension

Hollow Knight: Silksong
Long boss run-backs
Fatigue

Death Stranding
Balance, package damage, BB stress
Overwhelm

Cuphead
No checkpoints and a useless Simple Mode
Frustration

Monster Hunter: World
Timers, group faint limits, hidden health bars
Group pressure

XCOM: Enemy Within
Permadeath
Loss of investment

Jak 2
Timed GTA-style missions
Abrupt difficulty spike

Breath of Fire: Dragon Quarter
D-Counter leading to forced restarts
Restart loop exhaustion

The hardest games are not necessarily bad games. They simply ask players to adjust to rules that can feel unnecessarily rough. In an era where many titles smooth over every rough edge, these games stand out because they refuse to compromise. The question is not whether they are difficult, but whether that difficulty feels earned or forced.

That divide is personal. What feels unfair to one player might feel like a perfect test of skill to another. The only way to know is to actually sit down with a game and experience its systems firsthand, which means taking a chance on something that might not click. With new releases carrying higher price tags, that gamble becomes riskier than the in-game stakes ever were.

Fortunately, fewer players need to pay full price to find out whether a punishing challenge is worth their time. By keeping an eye on PC game discounts, anyone can pick up the titles from this list for a fraction of their launch cost. That turns the question of earned difficulty into a simple experiment, one where the main investment is patience rather than money.

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  Hollow Knight: Silksong Savage Beastfly Quest Guide
Posted by: xtameembb - 09-09-2026, 10:51 AM - Forum: Introductions - No Replies

When I first faced the Savage Beastfly inside the Chapel of the Beast, I had a rough time simply because it tracks your movement while flying and immediately calls in three extra enemies to pile on pressure. In 2026, with the latest Hollow Knight: Silksong build, the rematch tied to the Bellhart quest still surprises many players, and the arena is honestly worse than the first encounter. I have tested this route several times, and the good news is that a specific loadout can end the fight in under a minute if you set up properly.

Prerequisites and Quest Start

Before you can accept the rematch wish, I recommend confirming three things:

You have defeated the Savage Beastfly inside the Chapel of the Beast.

You have progressed through the second Act.

You have defeated the Cogwork Dancers.

Once those requirements are met, head to Bellhart and check the board for the Wish. Accept it. Then travel to the Far Fields Bellway Station. Tracking the beast from here is possible, but it takes time and offers no extra rewards, so I always skip the tracking step.

Reaching the Rematch Arena

From Far Fields Bellway Station, take the left passage. Then head down, and after that move right. You will eventually enter the same section as the Four Chorus. That is where the Savage Beastfly rematch takes place.

The arena here is more dangerous than the Chapel because lava surrounds the sides, and the boss can destroy platforms when it performs its slam-down attack. Keep this in mind before you trigger the fight, because losing a platform at the wrong moment can push you into a very bad position.

Recommended Loadout

This is the setup I use after many failed attempts with other tools. Bring the following:

Tool
Why It Works

[Image: 6a9f52a2e51ac97a22360389eR4NHQ5s07] Sting Shard
You can lay these out before the fight begins. If the boss touches them, the burst damage is huge.

[Image: 6a9f52a338778c021eb73f22UGrykGwx07] Curveclaw
This gives you a safe long-range option while the Beastfly is flying around.

[Image: 6a9f52a4f1fbde9724da5c96ETdRZaer07] Pollip Pouch
It adds Venom to your tools, so every Sting Shard and Curveclaw hit becomes much more effective.

The key is preparation before the fight starts. With the Pollip Pouch adding Venom, your placed Sting Shards can deal so much damage that the encounter ends in less than a minute. I usually place several Sting Shards near the centre before triggering the boss, then immediately switch to Curveclaw for follow-up hits.

Fight Strategy

? Pre-place Sting Shards: Before the boss activates, scatter a few traps around the safe platform area. The venom bonus makes a huge difference.

? Stay mobile: The Beastfly tracks your position while flying, so standing still is a death sentence. Keep moving toward undamaged platforms.

? Watch the lava: Since lava covers the sides, never dodge blindly toward the edges. Try to keep the fight near the centre until a platform breaks.

? Punish the slam: When the boss goes for the slam-down attack, it can destroy a platform. Wait for the animation to end, then counterattack quickly before it returns to the air.

? Clear the adds: The boss summons three enemies at once. Kill them quickly with Curveclaw so you do not get surrounded while trying to avoid lava.

After the Beastfly dies, pick up the Horn Fragment. Then return to the Bellhart quest board. Completing the Wish will reward you with a Mask Shard, which is required to increase your maximum health.

This is one of those Silksong quests that feels unfair at first, but the right tools completely change the fight. I have not found a faster or safer method than the venom-backed Sting Shard opening. Even if you miss a trap or two, the Curveclaw gives you enough range to finish the job without standing in the lava. Good luck with the rematch, and keep moving.

That same preparation mindset carries over beyond the game itself. Just as you scout the arena and place your tools before the Beastfly fight begins, it pays to plan your purchases before you commit. Silksong's DLC, a better controller, or even a Steam gift card can show up at a much lower price if you are willing to wait for the right moment.

Instead of refreshing store pages every day, you can let this price tracking tool watch the price for you. Set an alert, keep playing, and you will get notified when the price drops—so your wallet lasts as long as your determination.

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  Team Cherry’s Booby-Trapped Bench in Silksong Is Pure Peak Trolling
Posted by: xtameembb - 09-09-2026, 10:13 AM - Forum: Introductions - No Replies

I’m going to say something that sounds unhinged: I am not even mad about the bench that killed me. Well, maybe I’m a little mad, but honestly, it’s the kind of nasty trick I should have seen coming from Team Cherry. In Hollow Knight: Silksong, benches are supposed to be your sanctuary. They’re the little slice of heaven where you heal up, save your progress, swap your Crests, and finally let your shoulders drop from around your ears. So when I found one tucked into a corner in Hunter’s March after a long, miserable slog, I nearly wept with relief. I sat down, sighed, and then a pendulum swung straight down and clobbered Hornet for two masks of damage. I was already low. I died on the spot. You may be entitled to compensation? Nah, I’m entitled to a nap and a stiff drink.

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That’s the thing about Silksong: the whole internet is currently up in arms because Team Cherry decided to pull a fast one. In both Hollow Knight and Silksong, benches function like bonfires in a Souls game. They are safe places, respites where you can catch your breath, heal to full health, and save before heading back into the meat grinder. You can swap Charms or Crests, update your map, and nothing can hurt you. Usually. That word is doing a lot of heavy lifting these days.

The Bench That Bites Back

The bench in Hunter’s March is not just dangerous—it’s personal. It sits in a corner where you would normally expect a bench to be, and if you’ve played the series, your brain sees those sun rays and thinks, “Oh sweet mercy, I am saved.” But this bench is booby-trapped. Sit on it, and a pendulum swings down to smack Hornet for two masks of damage. If Hunter’s March has already been kicking your butt, that’s a death sentence. And because Team Cherry clearly enjoys a bit of psychological warfare, it happens every single time you sit on it. It is not a one-time trap. To disarm it, you have to break a wall to the left and hit a lever on the ceiling. Only then can you finally sit safely. It’s like the bench itself is saying, “Not so fast, mate.”

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I won’t lie, the first time I got killed I sat there staring at the screen like a total muppet. Then I laughed. Then I respawned and did it again because I needed to confirm it wasn’t a glitch. It was not a glitch. Fool me once, shame on you; fool me twice, well, I’m the clown sitting on the same swinging bench.

Hollow Knight Already Taught Me Better

I’m definitely benefiting from actively playing Hollow Knight for the first time right now, but did I really think the developers wouldn’t troll us in Silksong? This is the studio that created the Deepnest.

The Deepnest is a particularly diabolical area. The rules of the game you’ve learned up to that point seemingly don’t apply. Enemies spawn out of the ground and swarm you with little warning. Levels are winding labyrinths you have to navigate in the dark. Floors give out beneath you without warning, often dumping you into a pit of spikes. And then there’s the Distant Village. This village is at the far end of Deepnest, and if you explore it, you’ll find a group of bugs standing around a beautiful bench. They encourage you to sit and rest. How nice of them! So you sit. And you don’t heal. You can’t move. Webs tie you to your seat as the villagers surround you. The screen goes black, and you wake up in the Beast’s Den, trapped in a web. It’s not as punishing as Hunter’s March, but it’s the same kind of betrayal.

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That little moment in Distant Village is the key to understanding Team Cherry. They build up your expectations and then smash them, destabilising you and reminding you that the world is full of surprises, both good and bad. Sometimes a bench saves you, and sometimes a bench kills you. It’s a long con, and I respect the commitment.

Why I’m Not Even Mad

Here’s the thing: I did not go into Silksong expecting a cozy game. I went in expecting beautiful hand-drawn pain, and Team Cherry delivered in spades. The Hunter’s March bench is not unfair; it’s a lesson. It teaches you to read the room. A bench in a corner after a brutal stretch? Maybe too good to be true. A suspicious wall to the left? A lever on the ceiling? These are not decorations. The game gives you the tools to spot the trap before it springs. I just ignored them because I was desperate.

What I Expected
What I Got

Bench heals me
Pendulum smacks me for two masks ?

Safe corner in Hunter's March
Booby trap with a disarm lever

Team Cherry mercy
Peak trolling ?

The internet can scream, cry, throw up, and post angrily online, but I don’t blame Team Cherry one bit. If anything, the fake bench is one of the most memorable moments I’ve had in a game this year. It’s a nasty little prank that makes the actual safe benches feel even sweeter. So yes, I died. Yes, I stumbled back to the same bench half an hour later and sat on it again before remembering the lever. But that’s on me.

If there is a moral to this story, it is simple: never trust a beautiful bench in Hallownest or Pharloom, especially if it is glowing a little too nicely. Team Cherry is trolling us, and honestly? I hope they never stop.

Moments like these are exactly what make Team Cherry's games so unforgettable. The sting of that fake bench isn't just a cheap trick—it's a story you retell, a joke you share with friends, and a badge of honor once you finally outsmart it. If this little tale has made you want to experience Pharloom for yourself, or revisit the beautifully punishing halls of Hallownest, you're likely wondering where to grab a copy without getting scammed by price tags that vary wildly between storefronts and platforms.

The smart move is to do what the Knight should have done before sitting down: look before you leap. Game prices bounce around constantly depending on sales, regions, and upcoming releases, so a five-minute check can save you a solid chunk of change. Whether you're hunting for a digital key, a physical edition, or a gift for a fellow adventurer who deserves a little bench-related trauma of their own, you can compare prices here on DealNest and keep your wallet as safe as you thought that bench was. And trust me—in a world full of hidden traps, getting the best deal feels like the one victory that was never booby-trapped.

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  How to Unlock Silksong's Hidden Act 3 Without Missing 25% of the Game
Posted by: xtameembb - 09-09-2026, 07:03 AM - Forum: Introductions - No Replies

Most players who roll credits in Hollow Knight: Silksong probably pat themselves on the back, believing they’ve seen everything Pharloom has to offer. Then the save file sits there, quietly judging them. The truth? They may have only finished about 75% of the game. Team Cherry tucked an entire Act 3 behind a chain of obscure chores, a few soul-collection errands, and one delightfully sneaky final choice. This guide breaks down the whole process, so nobody has to wander around Weavenest Atla wondering why the walls look so suspicious.

Act 3 Requirements

First things first: unlocking Act 3 is less about raw skill and more about not sprinting to the finish line like a startled Grub. A player needs to tick off a few boxes before the Caretaker even thinks about handing over the good stuff.

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Wish upon a star (or several): Complete most, if not all, of the wishes available in Bone Bottom, Bellhart, and the Choral Chambers in the Citadel. Some of these only wake up after certain side quests progress, so a little backtracking is basically a personality trait here.

Flea market: No, not actual shopping. Hornet needs to round up enough fleas across the world for the caravan to haul itself over to the Putrified Ducts. She doesn’t need every single one, but a bit more than half keeps the wheels greased.

Lace, but make it dramatic: Defeat Lace in The Cradle. Fighting her won’t slam the door on Act 3—it actually swings it wide open.

Once those requirements are handled, the Caretaker at the first shrine stops being cryptic and finally offers the last wish: Silk and Soul.

Silk and Soul Wish

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This wish is basically an interdimensional grocery run. Hornet zips through the world to collect souls and items from specific, slightly odd characters. Two of them might already be sitting in her inventory by the time the quest starts, which is a nice little head start.

Item / Soul
Location
Combat Required?

Snare Setter
Weavenest Atla secret nook
No

Maiden’s Soul
Moss Grotto, starting area west
No

Hermit’s Soul
Bellhart, east secret passage
No

Seeker’s Soul
Bilehaven, after Groal the Great
Yes ✔

Snare Setter

The Snare Setter is a bashful little gadget hiding in Weavenest Atla, which sits below Bone Bottom and east of Moss Grotto. Any player who enjoys poking into corners has probably been here before—Eva hangs out nearby, offering persistent upgrades that make Hornet feel like a fully kitted-out needle warrior.

To reach the item, Hornet needs the double jump from Mount Fay. No double jump, no secret room. She should travel down, use the Needolin to play a song at the door, take the elevator to the bottom level, and head right. Instead of blundering into the next room, she can hop up the wall to the second level and slip through the left door. Right before the pond, a double jump reveals a secret area, and there the Snare Setter waits on a small podium like a shy trophy.

Maiden’s Soul

While she’s in the neighborhood, Hornet can head back to the top of Moss Grotto and then west to the very spot where the adventure began. The Chapel Maid is hanging around, probably wondering why nobody visits. One chat later, she happily hands over her soul. Easy peasy.

Hermit’s Soul

The Bell Hermit in Bellhart is about as cheerful as a wet charm notch, but he’s surprisingly generous when Hornet asks for his soul. She just needs to find the secret passage east of the fast travel station. A quick conversation, and the grumpy old man parts with it like a man donating a coat he never liked anyway.

Seeker’s Soul

Now the errand list gets spicy. The Seeker’s Soul demands actual combat. Hornet has to take down Groal the Great, the final boss of the Bilewater region, at the top of Bilehaven. Yeah, that means trudging through a whole network of nasty, maggot-infested waters first. No pressure.

After slaying Groal, she hops up to the left and enters the little house just outside the arena. Inside, the Seeker’s Soul lies on the ground beneath the strung-up Seeker, which is grim but also conveniently placed.

Setting the Trap

With all the ingredients stuffed into Hornet’s inventory, the next stop is the First Shrine. Talking to the Caretaker completes the wish, and the path forward becomes clear: climb The Cradle, speak to the Caretaker at the top, and march into the final boss fight.

The clever part comes after defeating Grand Mother Silk. The game offers two choices: Bind or Needolin.

Bind: End the game right there, roll credits, and accidentally lock out Act 3 for that playthrough. Oops.

Needolin: Spring the trap. Grand Mother Silk and Lace get unceremoniously dragged into the Abyss. It’s dramatic, a little mean, and exactly what the story ordered.

After the credits, the save file doesn’t look quite right. Black threads coil around it like an overprotective spider. Cutting away at it with the confirm button unlocks Act 3, and suddenly the game isn’t over at all.

So the takeaway is simple: don’t rush the finale. Do the wishes, find the fleas, be nice to the Chapel Maid, and keep that Needolin handy. Act 3 has been hiding in plain sight, waiting for someone patient enough to poke it with a needle.

For players who enjoy uncovering every hidden nook and secret timeline, being patient doesn’t just apply to in-game mechanics—it also pays off when planning the next purchase. A game as rich as Hollow Knight: Silksong rewards careful observation, but staying updated on launch discounts, special editions, or rare merchandise can take the same kind of vigilance. After all, none of those DLC reveals or collector’s editions will find their way into your cart by themselves.

Rather than refreshing store pages every single day, let this price tracking tool keep an eye on price drops and restocks for you. That way, you can spend more time studying the secrets of Pharloom and less time bargain hunting—and when the next surprise update arrives, you’ll already be ready to dive back in.

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