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| Hollow Knight: Silksong - All Four Bilewater Bench Locations Revealed |
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Posted by: xtameembb - 09-26-2026, 06:59 PM - Forum: Introductions
- No Replies
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As of 2026, Hollow Knight: Silksong's Bilewater remains one of the most punishing and labyrinthine regions in Team Cherry's sequel. The area is defined by toxic pools, cramped corridors, and relentless enemies, making every bench a vital lifeline. Bilewater contains four benches in total. While most players will naturally stumble upon at least one during their first expedition, the remaining three are either tucked behind breakable walls or locked behind a boss encounter. This report breaks down every bench location so that players can secure fast travel, restore health, and reduce the sting of repeated deaths.
First Bench: Bell Beast Station Room
The first bench in Bilewater sits inside the same room as the area's Bell Beast station. Players who enter Bilewater from its main entrance will encounter signs that point directly toward this chamber, so it is difficult to miss under normal circumstances. The bench offers an early safe haven and a fast travel point, which is invaluable for anyone still learning the area's hazards.
![[Image: 6ab70d7a0cd92bec412f9b1cE2Y11X1c07]](https://seogc.fp.ps.netease.com/file/6ab70d7a0cd92bec412f9b1cE2Y11X1c07)
For players who somehow overlook it, the route from the entrance is straightforward. Following the signs leads to the Bell Beast station, and the bench is right there. Activating it early gives players a reliable respawn point before they push deeper into Bilewater's corrosive environment.
Second Bench: Exhaust Organ
The second bench is hidden in the Exhaust Organ, a structure located beyond the Mist. To reach it, players should exit the room containing the first bench and head left. They will soon encounter a breakable wall. Smashing through it opens the path into the Mist, a disorienting section where visibility is limited and navigation can be tricky.
At the end of the Mist, players will find a structure they can enter. This is the Exhaust Organ. Once inside, they should go up and to the left to activate the bench. Because the Mist can confuse players and the breakable wall is easy to pass by, this bench is often missed on a first run. It is worth the detour, however, as it provides a much-needed checkpoint before some of Bilewater's tougher encounters.
Third Bench: Hidden Near the Top
Bilewater's third bench is concealed near the top of the area. Reaching it requires players to smash through another breakable wall at a specific position. The wall is not marked with obvious fanfare, so players must either explore carefully or consult a map. Once the wall is broken, the route to the bench becomes clear.
![[Image: 6ab70d8680b6318f138a9f7dLGL4aYFX07]](https://seogc.fp.ps.netease.com/file/6ab70d8680b6318f138a9f7dLGL4aYFX07)
This bench is especially valuable because it shortens the runback to several late-area challenges. Players who rely only on the first two benches may find themselves repeating long, dangerous stretches after every mistake. Unlocking this hidden checkpoint can dramatically improve the pace of exploration and boss attempts.
Fourth Bench: Groal the Great Reward
The final bench in Bilewater becomes available after players defeat Groal the Great, the boss at the top of the area. This bench is not hidden in the same way as the others; it is a reward for overcoming one of Bilewater's toughest fights. Defeating Groal the Great grants access to the bench, giving players a safe point near the climax of the region.
![[Image: 6ab70d8f4f5910f258c1364bWvMljZTd07]](https://seogc.fp.ps.netease.com/file/6ab70d8f4f5910f258c1364bWvMljZTd07)
Because Groal the Great sits at the top of Bilewater, this bench is ideal for players who want to wrap up remaining objectives in the area or prepare for whatever comes next. It also serves as a symbolic milestone: reaching it means the worst of Bilewater's navigation is behind them.
Bilewater Bench Summary
Bench
Location
How to Reach
1
Bell Beast station room
Follow signs from the entrance
2
Exhaust Organ
Exit first bench room, go left, break wall, cross Mist, enter structure, go up-left
3
Near top of Bilewater
Break a hidden wall at the marked position
4
Top of Bilewater
Defeat Groal the Great
Practical Tips for Bilewater
? Mark suspicious walls: Breakable walls often look slightly different, but in Bilewater's gloom they are easy to miss.
?️ Rest often: Benches restore health and save progress, so activate every one as soon as it is found.
? Use Bell Beast travel: The first bench doubles as a station, making it a natural hub for returning to other regions.
? Plan boss attempts: The third and fourth benches reduce runbacks, which is critical when learning Groal the Great's patterns.
? Explore vertically: Bilewater hides routes above and below the main path, so players should check ledges and ceilings.
In 2026, Hollow Knight: Silksong continues to attract new players, and Bilewater remains a rite of passage. With four benches to find, the area rewards patience and thorough exploration. The first bench is nearly impossible to miss, the second hides behind the Mist and a breakable wall, the third sits near the top behind another breakable wall, and the fourth appears only after Groal the Great falls. By securing all four, players can turn Bilewater from a nightmare into a manageable, if still dangerous, stretch of Silksong's world.
For players who fall in love with Silksong's punishing exploration and want to try more games in the same vein, the hunt for the next great adventure never really ends. Between tracking down hidden benches and mastering tough boss patterns, it helps to keep an eye out for ways to expand your library without spending a fortune. That's where a resource like PC game discounts comes in handy, making it easier to pick up the titles that scratch the same Metroidvania itch without paying full price.
Whether you're chasing down every secret in Bilewater or planning your next challenge after Groal the Great finally falls, having a steady supply of affordable games means there's always something new waiting to be explored. DealNest can help you find those deals as you build out a collection worthy of any dedicated explorer.
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| How I Reached the Memorium in Silksong: Map Location and Route Guide |
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Posted by: xtameembb - 09-26-2026, 04:18 PM - Forum: Introductions
- No Replies
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Hey, fellow Hornet fans! If you are lost in the Citadel and keep hearing about a mysterious place called the Memorium, I have got you covered. I spent way too many hours wandering the lower corridors of Hollow Knight: Silksong before I finally figured out the exact route, and I want to save you from that same headache. In 2026, with the current version of the game, the path is still the same, and the map is still sold by the same machine for 70 Rosaries. So grab your Needle, make sure your Pins, Quill, and Compass are ready, and let us get you to the Memorium.
Prerequisites Before You Start
Before you even think about reaching the Memorium, you need three key movement tools: the Clawline, the Double Jump, and the Faydown Cloak. Without them, you will hit a wall, literally.
Tool
Where to Get It
Why You Need It
Clawline
Eastern side of the Underworks
Required to climb Mount Fay and reach the peak
Double Jump
Peak of Mount Fay
Needed to reach the upper ledge near Songclave and the Memorium
Faydown Cloak
Late-game Citadel area
Lets you float and reach the final entrance above Songclave
I know that sounds like a lot, but trust me, each ability opens up the Citadel in a big way. If you are missing any of these, go back and grab them first. The Memorium is not going anywhere, but your patience might.
Step 1: Climb Mount Fay for the Double Jump
Start by making your way to Mount Fay. The climb to the peak is no joke. You will face tough platforming, aggressive enemies, and a few moments where you will question your timing. That is why the Clawline from the eastern side of the Underworks is mandatory. Once you have it, use it to grapple and pull yourself up the mountain.
![[Image: 6a9f536e80bf8319d59ba476N87jlNQP07]](https://seogc.fp.ps.netease.com/file/6a9f536e80bf8319d59ba476N87jlNQP07)
At the very top, you will earn the Double Jump ability. This is the game-changer. With Double Jump in your possession, you can finally reach the upper areas of the Citadel that were previously out of reach.
Step 2: Head to Songclave in the Top Left of the Citadel
Once you have Double Jump, travel to the top left of the Citadel to reach the Songclave. If that name sounds familiar, it is because this is the same location where you would have acquired the White Key needed to access Whiteward. From Songclave, head left. You will pass two powerful enemies. They are not pushovers, so either fight them carefully or run past if you are confident in your dodging.
After you get past them, look above you. There will be an area that is only accessible with the Faydown Cloak. Use your Double Jump and the Faydown Cloak to go up. That is your entrance to the Memorium. Congratulations, you made it!
Step 3: Find the Memorium Map for 70 Rosaries
Reaching the Memorium is only half the battle. The map for this area is not hard to find, but it is easy to miss if you take the wrong path. From the entrance of the Memorium, head right first to access the Bench. Rest there if you need to. Then go outside the room and head up to make your way through the passage on the right. This area has multiple enemies, and at the end you will run into a Rhinoguard. That big guy can hit hard, so be ready to dodge or burst him down.
Once the Rhinoguard is dealt with, head left through the passage. Now go down and to the right when you spot the sign. You will find a machine that sells the Memorium map for 70 Rosaries. Buy it, and your map will be updated. I cannot stress enough how useful this is, especially if you plan to explore every corner of the Memorium and the areas it connects to.
What If You Do Not Have 70 Rosaries?
We have all been there. You reach the map seller and realize your wallet is empty. Do not panic. If you do not have any Rosaries on you, your best option is to go left of the map to the Bench, rest, and then head down. To your right will be two powerful enemies. They are tough, but you can kill them to farm the Rosaries needed for the map. It might take a few runs, but it is a reliable way to get the 70 Rosaries without wandering too far.
After You Buy the Map
After acquiring the map, you have a couple of choices. You can head right through the secret passage to reach Putrified Ducts, or you can head left, which leads to multiple breakable walls and ultimately the Bench. I recommend buying the map first, then exploring. That way you will not get lost when you push deeper into the Memorium or into Putrified Ducts.
Quick Tips for Navigating the Memorium
? Always equip your Compass so you can see your position on the map.
? Use Pins to mark the map seller, the Bench, and the secret passage to Putrified Ducts.
? Update your map with the Quill whenever you enter a new room.
? Farm Rosaries from the two enemies near the Bench if you are short on currency.
⚔️ Do not ignore the Rhinoguard. It guards the route to the map seller, and it can catch you off guard.
? Rest at Benches often. The Memorium can be punishing if you rush in without full health.
Final Thoughts
Reaching the Memorium in Hollow Knight: Silksong is a rite of passage. It requires you to conquer Mount Fay, earn the Double Jump, navigate the top left of the Citadel, and use the Faydown Cloak to reach the hidden entrance above Songclave. The map itself costs 70 Rosaries, but it is worth every single one. I hope this guide saves you from the aimless wandering I went through. Now go out there, Hornet, and make the Citadel your own. Happy exploring! ?
If you are the kind of player who likes to map every corner before committing, you probably apply that same mindset to buying games. Hollow Knight: Silksong and its inspirations rarely stay full price forever, and waiting for a good discount can stretch your gaming budget further. That is where a reliable steam sale tracker like DealNest comes in handy — it helps you watch for price drops without refreshing the store page every day.
Whether you are stocking up on metroidvanias or keeping an eye on the next big indie release, a little patience can save you real money. DealNest keeps things simple by collecting current Steam deals in one place, so you can spend less time checking prices and more time exploring places like the Memorium.
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Posted by: dumpstop10 - 09-26-2026, 09:57 AM - Forum: Introductions
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Posted by: dumpstop10 - 09-26-2026, 09:56 AM - Forum: Off Topic
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| Silksong Courier's Ration Delivery: My No-Hit Route Through Pharloom |
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Posted by: xtameembb - 09-26-2026, 12:23 AM - Forum: Introductions
- No Replies
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Deliveries in Hollow Knight: Silksong are absolutely brutal, and the Courier's Ration run is the one that made me want to throw my controller across the room. You are not just fighting bosses or arena battles; you are racing a timer while trying to keep fragile cargo from getting smashed to bits. After you finish the My Missing Brother quest and the earlier My Missing Courier questline in Bellhart, deliveries open up. The Courier's Ration is a tough but necessary delivery if you want to sharpen your pin, and it is part of the Great Taste of Pharloom quest. Even in 2026, after all the patches and hotfixes, this route still demands respect. So here is my first-person, no-nonsense guide to getting from A to B in one piece.
![[Image: 6ab5bbfdf887e421268705b9K8mISOyk07]](https://seogc.fp.ps.netease.com/file/6ab5bbfdf887e421268705b9K8mISOyk07)
Before You Even Think About Running
You will get access to this delivery relatively early on, especially if you have been diligently doing side quests. But trust me, you are never going to make it without some key components in your moveset. Here is my must-have checklist:
Requirement
Why You Need It
Complete My Missing Courier, then My Missing Brother in Bellhart
This unlocks deliveries in the first place. No quest completion, no courier work.
Clawline
Without it, you cannot avoid enemies as easily. Grappling is your best friend.
Faydown Cloak
You need this to bypass the Grand Gate. No cloak, no delivery.
Silkspeed Anklets
Go to Far Fields and use your Needolin ability to get these. They make you lightning quick through each section.
At least two Silk Hearts
Otherwise you cannot charge up enough to run and grapple consistently.
Crest of the Reaper
Optional but recommended. It makes pogoing much easier and more consistent throughout the run.
If you are missing any of these, stop reading and go get them. I am serious. This delivery will chew you up and spit you out otherwise.
The Optimal Route: Shellwood to Choral Chambers
There are probably a dozen ways to reach the Choral Chamber's ruined restaurant, but this is the most consistent and easy-to-master route I have found. Follow it step by step, and you will get there with your cargo intact.
Shellwood bottom halls – Head through the lower halls of Shellwood. Avoid the floating and flying enemies with well-timed dashes and grapples. Run along here until you are in the area directly below the Bell Station.
White flower climb – Double jump and pogo up this area with the white flowers. Be careful not to get caught in the yellow mist of the flower bug enemies. If you do, use a quick grapple to get out of the smog.
Blasted Steps link – Head out past the Bell Station and up through the link to Blasted Steps. Avoid the sneaky spikes along the way. Once in Blasted Steps, your goal is the top right of the screen, but you actually need to go left first to eventually go right. Use double jumps and grapples to get up the initial sections.
Shield enemies – Watch out for the shield enemies that animate. The key is to wait for them to animate, then use a harpoon or pogo to get over them safely. You will encounter a few other enemies that animate soon after as you head right again. You can zoom past them before they animate. Once past them, head out to the right.
The drill fly ascent – This takes you into a larger area. Your goal is to get to the top as fast as possible. Move swiftly at the start, because hanging around will aggro the drill fly and they will follow you up. Use the walls and cages to ascend fast. There is a small portion in the middle where you need to glide left and land on a platform. Watch out for the enemy here, but they usually cower when they see you, allowing you to hop over them. Wall jump up and work back right. Avoid a few spike patches, rise to the top, then head right.
Last Judge runback – This begins the Last Judge boss runback you probably loathe but also know like the back of your hand. Do one dash jump followed by another to avoid the drill fly entirely. Use your grapple to double jump and skip a few sections in the middle. For the second section, jump and glide all the way to the second bell before pogoing and rising up. Then make the most of your double jump and grapple to make light work of this platforming section. Head out right toward The Grand Gate.
Grand Gate sprint – Keep sprinting until you are past the Last Judge room. After another screen at full sprint, look up and double jump to reach some see-saw platforms. Up top is a Spool Fragment, but you want to work your way to the highest platform on the right wall. There, reveal a hidden breakable wall that grants you access to Choral Chambers.
Hidden path into Choral Chambers – Through this hidden path, be careful not to unintentionally sprint into the spinning apparatus that immediately follows. Jump upwards to head into the Chambers. From here, you have two paths. The Citadel Spa path is arguably better because it is a lot safer, but the path to the right is a little bit faster. Gauge it by how good your item's condition is.
The faster right path – Assuming you take the quicker path, sprint right and avoid the trio of enemies up ahead with a well-timed grapple. Ascend upwards until you reach a sign pointing to the Ventrica Station. Head right again.
Lever and dark area – On the next screen, avoid another enemy trio and hit the lever to drop into a dark area. Avoid the enemy that pops up from the ground by not breaking your stride. Hop up on the higher platform and hit the lever to make it back out. Then do another grapple to avoid one more trio of enemies.
Vertical climb – Rise up this vertical screen, avoiding the various animating enemies on different platforms, to get to the highest exit on the left-hand side. Be swift, because if they animate and swarm, you are toast.
Last dangerous screen – This is your final danger zone. Avoid the pinhead bug as you rise. Ignore the two enemies on higher platforms as you rise through the shortcut previously triggered by a lever, and into the area on the right.
Finish line – To finish off, immediately hop through the hidden pathway directly above your head and sprint through the restaurant to talk to the NPC. Deliver the Courier's Ration, and this troublesome portion of the Great Taste of Pharloom quest is finally over.
Extra Tips to Keep Your Cargo in One Piece
![[Image: 6ab5bbffa28ef1f8449551077T0qyBto07]](https://seogc.fp.ps.netease.com/file/6ab5bbffa28ef1f8449551077T0qyBto07)
If you are still struggling to make it to your destination without the cargo getting banged up beyond recognition, try these extra tips:
?️ Use ranged tools or Thread Storm when you are in close quarters with multiple enemies. They help you find space to harpoon through.
❤️ One hit is fine. You can still quite comfortably make the delivery. No need to restart. But if you take two hits, it is quicker to kill yourself and restart from the Bellhart Bench.
? Practice individual sections. If a particular part is giving you trouble, just navigate that portion over and over until it is muscle memory.
?️ Use the Crest of the Reaper to make pogoing much easier and more consistent throughout the run.
?️ Open up all areas of the map. Specifically, the hidden pathway at the Grand Gate and the various lever-activated shortcuts in Choral Chambers. These make your life so much easier.
Deliveries in Silksong are no joke, but with the right setup and a bit of practice, the Courier's Ration becomes a satisfying sprint instead of a rage-inducing nightmare. Stay fast, stay calm, and for the love of Pharloom, do not get hit twice. Good luck out there.
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| Hollow Knight: Silksong's 10 Hardest Bosses, Ranked by a Masochist |
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Posted by: xtameembb - 09-25-2026, 06:23 PM - Forum: Introductions
- No Replies
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I have a confession: I am not good at Hollow Knight: Silksong. I am stubborn, though. I have spent dozens of hours getting humbled by its platforming, its map, and its bosses. And as of 2026, after several post-launch patches, the hardest fights still feel like they were designed by someone who wanted to see me cry. Here are the ten bosses and boss-like encounters that broke me the most.
![[Image: 6ab46a81637e4bbd409c9362KOT3oIms07]](https://seogc.fp.ps.netease.com/file/6ab46a81637e4bbd409c9362KOT3oIms07)
Rank
Fight
Why it hurts
10
Last Judge
Act 1 skill check with fire and a brutal runback
9
Groal the Great
Waterborne poison frog with pendulum problems
8
Savage Beastfly (second)
Optional, add-heavy, attention-splitting
7
Widow
Fast silk traps and unpredictable bells
6
Phantom
Lace but meaner, faster, and less fair
5
The First Sinner
Needle hell and exploding AoEs
4
High Halls Arena
Eleven waves of pure endurance
3
Moorwing
Flying orb patterns from a bad dream
2
Sister Splinter (pre-patch)
Two-mask claws and Shellwood lockdown
1
Skarrgard
Early-game wall with a lesson
10. Last Judge Is a Mid-Game Skill Check
The Last Judge is not the hardest boss in a vacuum, but she is the hardest boss when you are still learning. She is the final boss of Act 1, and she exists to make sure you have actually learned Silksong's mechanics. Her attacks are diverse. Phase 2 sets the arena on fire, literally engulfing you in flames. When you finally win, her weapon explodes and gets one last hit in. And the runback is miserable; I lost my cocoon more than once before I even reached her. Fighting her is like trying to fold a fitted sheet during a house fire.
9. Groal the Great Is Too Big to Dodge
Groal is a waterborne frog boss in Bilewater, and he ruins an area that already ruined my day. You have limited time to hit him when he pokes his head above the water. He uses poison projectiles and a foul breath attack that pulls you inward. He bullies you into corners with his bloated body, summons adds, and his arena has swinging pendulums and poison pools. It is a geometry problem where all the angles are poisonous.
![[Image: 6ab46a83bfaf4aa4c0d32a0azMEMF1dB07]](https://seogc.fp.ps.netease.com/file/6ab46a83bfaf4aa4c0d32a0azMEMF1dB07)
8. Savage Beastfly's Second Appearance Is Shockingly Hard
The first Savage Beastfly fight in Far Fields is relatively easy. The second one, in the already frustrating Hunter's March, is an optional boss at the Chapel of the Beast. You do not have to fight it again, but if you do, you are in for a challenge. Phase 1 uses floating slam attacks that leave it vulnerable. Phase 2 summons a number of annoying adds that exist only to distract you, splitting your attention between multiple moving targets until you lose track of the real threat. I lost that thread more than once.
7. Widow Has Quickly Become an Icon
Widow has become one of Silksong's beloved bosses for her unique design, silk-based moveset, and difficulty. You face her about halfway through Bellhart. Like Hornet, she summons silk to ensnare you and occasionally drops large metal bells on your head. The issue is phase 2, when her bell drops become less predictable and her base attacks get faster and harder to dodge. She is quick and unpredictable, and you need to heal, but you also need silk and space. That tension is the whole fight.
![[Image: 6ab46a87955cea86314c99c1umFYMkZx07]](https://seogc.fp.ps.netease.com/file/6ab46a87955cea86314c99c1umFYMkZx07)
6. Phantom Makes Bilewater Even Worse
If you thought your first bout with Lace was difficult, wait until you fight Phantom. The two bosses share a lot: they can parry your attacks, dash across the battlefield, and perform devastating AoEs. But Phantom is tougher. They are faster and significantly less predictable. You are always too late to dodge their projectile throws, just a little too close to jump over their dash attacks. Phantom covers the entire battlefield, leaving you no safe space to cower until it is your turn to strike. Beating them unlocks Cross Stitch, an extended AoE that deals several attacks worth of damage. While in the Cross Stitch animation, you automatically parry incoming attacks. Great ability, brutal exam.
5. The First Sinner Is Impossibly Fast
Located in the hostile Slab prison, the First Sinner is among the fastest bosses in Hollow Knight: Silksong. Its main attack drops a series of massive needles on you, peppering the battlefield and leaving few safe spaces. You have to read its tell carefully and dodge in the right direction. Phase 1 also has a more generic melee combo. Phase 2 speeds up its attack patterns and unlocks a new attack, spawning exploding circle AoEs throughout the arena. This fight is all about positioning, and the boss gives you little time to get into place. It moves like a rumor in a small town: everywhere at once and impossible to pin down.
![[Image: 6ab46a8a4acc65520f7ec30ai7TMT5ml07]](https://seogc.fp.ps.netease.com/file/6ab46a8a4acc65520f7ec30ai7TMT5ml07)
4. The High Halls Arena Is an Unrelenting Gauntlet
It is not technically a boss fight, but the High Halls arena fight deserves its spot. Arena fights are basically boss fights in multi-wave form, and this one has among the most waves in both Silksong and the original Hollow Knight: eleven consecutive phases. Just when you think you have reached the end, another wave arrives to break your streak. The constantly changing strategies and sheer length make it easy to make a deadly mistake. It is like being asked to solve a Rubik's cube while someone keeps swapping the stickers.
3. Moorwing Is Tough, But Cheese-able
Moorwing is widely considered one of the hardest boss fights in Silksong as a whole. It is another massive flying boss, and its attacks are big, bold, and difficult to dodge. It dives straight into you, slashes with its claws, and shoots deadly glowing orbs. The orbs follow strange, evolving patterns: a single bowling-ball-like trajectory along the ground, then double orbs, then a bizarre double-circling-back pattern that requires two dodges in quick succession. You can make the battle easier by recruiting Garmond and Zaza, or by attacking from above its arena where it cannot reach you. I am not above cheese.
2. Sister Splinter Was Powerful Pre-Patch
Sister Splinter was one of the first casualties of Silksong nerfs brought about by post-release patches. Her original version in the 1.0 release was incredibly difficult, to the point that many players complained in reviews. She had powerful claw attacks that dealt two masks' worth of damage each hit, a vine attack that limited your safe space, and the ability to summon Splinterbarks as adds. She was a formidable foe who left many players stuck in Shellwood. If you get past her, you unlock Cling Grip, a wall jump ability you need for remote areas. Post-patch she is more manageable, but veterans remember the original wall.
1. Skarrgard Causes New Players Trouble
Skarrgard is not even really a boss. He is a miniboss at best, without an official title drop or a proper arena. If you faced him in the late game, you would not find him that hard. He moves swiftly, and his attacks have big hitboxes, but he telegraphs his moves well and is easy enough to dodge with a full arsenal. The issue is placement. Skarrgard appears early enough to pose an impossible obstacle for most players. If you have not unlocked the dodge ability, you will get caught in his attacks over and over. He is intended to teach new players that sometimes it is better to level up and come back later than to stubbornly throw yourself at the same boss again. That lesson is more important than any single victory.
So that is my list. Silksong humbles you again and again, but that is exactly why beating these fights feels so good. If you are stuck in 2026, take a break, upgrade, and come back. The game will still be there, waiting to humble you. ?
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DealNest gathers deals from various storefronts in one place, so you can quickly see where to buy cheap games and maybe discover your next obsession while Silksong takes a breather. It's a handy resource for anyone who likes to keep their library stocked without paying full price.
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| Silksong Trobbio Boss Guide: How I Beat The Stage's Theatrical Menace |
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Posted by: xtameembb - 09-25-2026, 05:34 PM - Forum: Introductions
- No Replies
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I’ll be honest: I almost skipped Trobbio. In 2026, Hollow Knight: Silksong’s Act 2 is still packed with mandatory horrors, and an optional performer in The Stage felt like a vanity fight. But after finally cracking open the Stage Door above the Grand Bellway, I understood why Team Cherry teased this bug in pre-release trailers. Trobbio is not just a boss; he is a full theatrical production, complete with fireworks, trapdoors, and a death scene that deserves an audience.
Where Trobbio Is Hiding in Silksong
Trobbio waits relatively deep into Act 2, inside The Stage, a sub-area of the Choral Chambers within the Citadel. The fight is optional, but reaching it is not a straight line. To unlock Trobbio’s boss room, I had to get to the other side of the locked Stage Door, just above the Grand Bellway, and activate a lever.
Here is the route that finally worked for me:
Defeat the Clockwork Dancers.
Drop down into the Cogwork Core.
Navigate through the Whispering Vaults to find the right-side entrance to The Stage.
Jump up into the rafters.
Drop down on top of the golden lever and hit it.
Ride the shortcut back to the Choral Chambers.
Return to the Grand Bellway and sit on the bench.
![[Image: 6ab5bbfc732a916683e4da71mpXlywui07]](https://seogc.fp.ps.netease.com/file/6ab5bbfc732a916683e4da71mpXlywui07)
That bench rest matters. It resets the room and gives you a clean approach to the Stage. If you skip it, you can still walk back, but the fight feels more chaotic when you enter with low health or missing tools.
How I Learned to Read Trobbio’s Flashy Moveset
Trobbio’s whole gimmick is spectacle. He throws explosive projectiles, creates explosive walls when he leaps under the stage, and tornadoes from side to side. The fireworks are not just decoration. They tell you where danger is about to spawn, and I died more than once because I watched Trobbio instead of the walls.
One important damage rule: all of Trobbio’s attacks deal two Masks of damage, but touching Trobbio himself only deals one Mask. That difference saved me repeatedly. If I could not avoid an explosive attack, I sometimes dodged into Trobbio just before the explosion or attack landed. The brief immunity after taking one Mask of damage prevented the explosion from finishing me off.
Do not try that trick during the tornado. When Trobbio is spinning from side to side, dodging into him is a bad idea. Parrying is also unreliable here; you will not get enough i-frames to avoid damage. I learned to run, jump, and wait out the tornado instead of trying to be clever.
Tools That Carried Me: Sting Shard and Curveclaw
I brought two Tools into this fight, and they changed everything.
Tool
Why it works
Sting Shard
It can repeatedly damage Trobbio if he flies into it.
Curveclaw
It lets me deal damage while flying, maintaining DPS more effectively.
I also started hitting the explosive projectiles away with my Needle. That sounds risky, but it is one of the best defensive habits in the fight. When Trobbio is underground, I positioned myself close to where the trapdoor would appear. The moment the door opened, I timed an attack and smacked the projectiles to the other side of the room. That almost guaranteed Hornet’s safety and gave me space to breathe.
![[Image: 6ab5bc01d48346dd548d129baj7srqyk07]](https://seogc.fp.ps.netease.com/file/6ab5bc01d48346dd548d129baj7srqyk07)
The Grand Exit and the Claw Mirror Reward
After I dealt the final blow, Trobbio did not simply die. He made a grand exit. Fireworks exploded in the background as he bowed, danced around the room, thanked the crowd, got on one knee, and raised his arms while more fireworks appeared. Then he blew up in a non-damaging red explosion and dropped an item on the ground.
That item is the Claw Mirror Tool. It is a blue Tool described as the theatrical tool of a vainglorious bug. When Hornet uses the Bind skill to heal, the Claw Mirror creates dazzling light that damages nearby enemies. It is quite powerful, especially in crowded rooms, but it does not stop enemies from pushing through the damaging aura to hit Hornet and interrupt the heal. I treat it as bonus pressure, not a shield.
![[Image: 6ab5bc0a130f9414cbc41701zP15C7yT07]](https://seogc.fp.ps.netease.com/file/6ab5bc0a130f9414cbc41701zP15C7yT07)
More important than the Claw Mirror, at least for my Act 2 cleanup, is the shortcut. Defeating Trobbio unlocks a path to the Whispering Vaults and the right side of the Underworks. That is huge for backtracking and completing Act 2 objectives. Without it, I would have to go all the way back to the top of the Whispering Vaults via the Songclave shortcut just to reach the bottom of this mandatory Act 2 area. With it, I can move through the Citadel far more efficiently.
Final Thoughts From a 2026 Silksong Player
Trobbio is optional, but he is one of the most memorable fights in Silksong’s second act. He demands patience, projectile awareness, and a willingness to dodge into danger when the math favors one Mask over two. If you are stuck, unlock the Stage Door, bring Sting Shard and Curveclaw, watch the fireworks, and treat the tornado with respect. Beat him, and you get a flashy Tool plus a shortcut that makes the rest of Act 2 feel less like a marathon. ?✨
Beating a boss like Trobbio tends to leave me wanting more of the same feeling — tight platforming, punishing but fair combat, and secrets tucked behind every wall. Silksong scratches that itch for a while, but it also sends me digging through my backlog and my wishlist for other metroidvanias that can carry me between big releases.
That search is where DealNest turned out to be genuinely useful. Rather than bouncing between storefronts and hoping a seasonal sale lines up with what I want, I check DealNest game deals to spot discounts on indie titles, DLC, and the occasional bigger release I would have otherwise passed on. It is a small habit, but it is the reason my library keeps growing without my wallet feeling it every time.
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| Nintendo Direct September 2025: Silksong, Metroid Prime 4, and More |
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Posted by: xtameembb - 09-25-2026, 07:33 AM - Forum: Introductions
- No Replies
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The gaming community was electrified when Nintendo officially confirmed a Nintendo Direct showcase for September 12, 2025, at 9 a.m. ET. The 60-minute presentation was scheduled just one day before Mario's 40th anniversary, leading many to expect at least one Mario-related surprise. At that time, Nintendo had already delivered a remarkable year with Donkey Kong Bananza, Mario Kart World, and the launch of the Switch 2 console. Now, as 2026 unfolds, that Direct stands as a defining moment for the company and its loyal fanbase.
![[Image: 6ab46a7c4bf00386b7253c3ftQEgitUp07]](https://seogc.fp.ps.netease.com/file/6ab46a7c4bf00386b7253c3ftQEgitUp07)
One of the most talked-about titles was Hollow Knight: Silksong. Originally announced in 2019, the game became an internet meme due to its prolonged development. Team Cherry famously revealed that the delay was not caused by development troubles, but rather because the team was having too much fun creating it. For years, fans eagerly anticipated news at every Nintendo Direct, often left disappointed. The September 2025 Direct finally provided a substantial look, and shortly after, the game launched to universal acclaim. By 2026, Silksong is celebrated as one of the best-rated games of all time, dominating the indie scene and winning numerous awards.
![[Image: 6a272216e1133dcc66451c5dGrVE1V7y07]](https://seogc.fp.ps.netease.com/file/6a272216e1133dcc66451c5dGrVE1V7y07)
With Silksong finally released, the spotlight shifted to other long-awaited projects. Metroid Prime 4: Beyond had been in development for over 18 years since the last mainline entry. The September 2025 Direct showcased new gameplay and a 2025 release window, which was later fulfilled. As of 2026, Metroid Prime 4: Beyond has been available on Switch 2, delivering a triumphant return for Samus Aran. The game's visuals, atmosphere, and controls have been praised, and it has become a system seller for Nintendo's latest console.
![[Image: 6ab46a82b5e84a79d1789f57DrxKV3Cu07]](https://seogc.fp.ps.netease.com/file/6ab46a82b5e84a79d1789f57DrxKV3Cu07)
Another major title featured was Pokemon Legends: Z-A. The Direct offered a deeper look at its mechanics, including Mega Evolutions and a new setting. While some fans remained skeptical, Nintendo's impressive track record in 2025 suggested the game could surprise. By 2026, Pokemon Legends: Z-A has been released and has generated a mix of reactions, though many agree it brings a fresh perspective to the franchise. Its sales have been strong, and it continues to receive updates.
![[Image: 6ab46a85b33d937d4a0e84b4GwujHG8C07]](https://seogc.fp.ps.netease.com/file/6ab46a85b33d937d4a0e84b4GwujHG8C07)
For Zelda enthusiasts, Hyrule Warriors: Age of Imprisonment was a highlight. The September 2025 Direct demonstrated how the game would leverage the Switch 2's power, offering improved visuals and performance. Since its release, it has been well-received, providing a satisfying blend of action and story for fans of the series.
The 60-minute runtime of the September 2025 Direct allowed for numerous announcements. The showcase was not just about reveals; it was a celebration of Nintendo's recent successes. Donkey Kong Bananza and Mario Kart World had already become best-sellers, and the Switch 2 was flying off shelves. The Direct capitalized on this momentum, offering a mix of nostalgia and innovation. Fans tuned in expecting surprises, and they were not disappointed.
Below is a recap of the key games and their status as of 2026:
Game
Announcement
Status in 2026
Hollow Knight: Silksong
Release window and final trailer
Released, critically acclaimed
Metroid Prime 4: Beyond
Gameplay reveal and release window
Released on Switch 2
Pokemon Legends: Z-A
New trailer and Mega Evolution details
Released, mixed to positive reception
Hyrule Warriors: Age of Imprisonment
Switch 2 features showcased
Released, well-received
Mario 40th Anniversary
Teaser
Celebrated with events and re-releases
The Direct also acknowledged Mario's 40th anniversary, though specific plans were kept under wraps. Throughout 2026, Nintendo has continued the celebration with special events, merchandise, and re-releases of classic Mario titles.
The aftermath of the Direct saw a surge in Switch 2 sales and renewed interest in the featured franchises. Hollow Knight: Silksong became a cultural phenomenon, while Metroid Prime 4: Beyond finally quenched a decades-long thirst. Pokemon Legends: Z-A, despite initial skepticism, found its audience. Hyrule Warriors: Age of Imprisonment proved that the Zelda spin-off series still has plenty of life.
Reflecting on the September 2025 Nintendo Direct, it is clear that it marked a turning point for Nintendo. After years of waiting for Silksong, fans could finally focus on other exciting games. The showcase demonstrated Nintendo's ability to deliver on long-standing promises while building hype for the future. The Switch 2 has benefited from a strong software lineup, and 2026 continues to bring new experiences.
For those who missed it, the September 2025 Direct is now a piece of gaming history. It reminded everyone that patience pays off—and that Nintendo's future remains bright. ?
With such a packed release calendar, keeping up with every title you want can put real pressure on your wallet. Many players now juggle a Switch 2 alongside a PC library, and the steady stream of sales, bundles, and limited-time discounts across storefronts makes it easy to miss a bargain or overpay for something that goes on sale a week later. That's exactly where a tool like a steam deal finder becomes genuinely useful, letting you track price drops and historical lows so you can decide whether to buy now or wait for a better moment.
DealNest is built for that kind of patient, budget-conscious shopping, gathering discount information in one place so you don't have to hop between store pages and wishlists. Whether you're saving up for the next big Nintendo release or filling the gaps in your backlog between Directs, having a reliable way to spot genuine deals means more games for the same money.
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| Silksong's Silkless Co-op Mod: A Shared Journey in 2026 |
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Posted by: xtameembb - 09-25-2026, 06:58 AM - Forum: Introductions
- No Replies
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In 2026, Hollow Knight: Silksong still feels like a beautiful, brutal secret. You wake in Pharloom with no map, no compass, and no kind voice telling you where to go. The game wants you to be lost. It wants you to earn every inch of ground. For many players, that solitude is the whole point. But sometimes, even a lonely bug dreams of company. ?
Elara had loved the original Hollow Knight. She had spent dozens of hours in Hallownest, dying to false knights and screaming at platforming sections. When Silksong finally arrived, she expected the same delicious isolation. What she did not expect was how much she would miss sharing the misery. She wanted someone to see the moment she finally beat a boss. She wanted someone to laugh when she walked into a trap for the fifth time. So she went looking for a mod.
![[Image: 6ab46a779888355636cf999byrB5OlDk07]](https://seogc.fp.ps.netease.com/file/6ab46a779888355636cf999byrB5OlDk07)
She found the Silkless Co-op Mod. It was created by nek5 on Nexusmods, and it promised something strange: a way to bring a friend into Silksong. Not true co-op. Not a shared adventure where two players fight side by side. The mod lets one player join another player's game and appear on the screen. You can see each other. You can wave, maybe. You cannot interact. You cannot help with bosses in an Elden Ring-style tag team. But you can be there. ?
That might sound pointless. For Elara, it sounded perfect.
The installation process was not complicated, but it did require attention. She opened the mod page on Nexusmods. She downloaded two files: BepinEx 4 and SilklessCoop.zip. Then she extracted both into the root game folder for Silksong. On Windows, that folder usually lives at %USERPROFILE%/AppData/LocalLow/Team Cherry/Hollow Knight Silksong/. She double-checked the path, because one wrong folder can turn a mod into a ghost.
Step
What to Do
1
Visit the Silkless Co-op Mod page on Nexusmods.
2
Download BepinEx 4 and SilklessCoop.zip.
3
Extract both files into the Silksong root game folder.
4
On Windows, the path is %USERPROFILE%/AppData/LocalLow/Team Cherry/Hollow Knight Silksong/.
5
Right-click your friend's name on Steam to join their game.
6
Start Silksong and load your save file.
7
Press F5 to enable multiplayer functionality.
When Elara pressed F5, nothing dramatic happened. No explosion. No trumpet. Then her friend's character appeared in the distance, a little silhouette in the fungal wastes. They could not fight together. They could not open doors for each other. They could not trade items or revive each other. But they could explore the same cursed kingdom at the same time. They could see each other's deaths. They could stand together in silence before a terrifying boss gate. It was not cooperation. It was companionship. ?
The mod's creator has promised future updates. Bug fixes are planned. Sound syncing is planned. Player count status is planned. There is even talk of public servers, which would turn Silksong into something closer to a shared world. As of 2026, the mod remains a PC-only experiment, but it has found a devoted audience. Players who love Silksong's difficulty still want to share its beauty. They want to point at a distant tower and say, 'Look at that.' They want to hear a friend gasp when a new horror crawls out of the dark.
Silksong was designed to be solitary. Its lack of map and compass is not a flaw; it is a dare. The game trusts you to be lost. It trusts you to be afraid. But mods are a way for players to talk back. They can soften the edges. They can add training wheels. They can even add a friend who cannot help but can still witness. The Silkless Co-op Mod does not break the game's loneliness. It just makes that loneliness a little less quiet.
For Elara, that was enough. She and her friend did not beat the game together. They did not conquer every boss as a duo. But they shared a journey. They laughed at glitches. They got lost in the same corridors. They celebrated small victories that no one else would understand. In a game about isolation, that felt like a small rebellion. ⚔️
If you want to try it, the steps are simple. Download the files. Extract them. Join a friend. Press F5. Do not expect Elden Ring. Expect something stranger: a ghost in your game, a witness to your struggle, a silent partner in the dark. And maybe, just maybe, that is exactly what Silksong needed.
Modding is one of the joys of PC gaming, but building a library worth modding can get expensive. If you're looking to pick up Silksong, other metroidvanias, or any co-op friendly title without paying full price, keeping tabs on Steam sales is essential. That's where DealNest comes in—it offers a handy steam sale tracker that lets you monitor price drops and wishlist discounts, so you never miss a deal.
Whether you're waiting for a mod update or just want more games to share with friends, a little savings goes a long way. DealNest makes it easy to stay on top of sales, so you can spend less and play more. After all, the best adventures are the ones you can afford to keep having.
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| How I Beat Groal the Great in Silksong: A Painful 2026 Guide |
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Posted by: xtameembb - 09-25-2026, 05:41 AM - Forum: Introductions
- No Replies
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As a veteran Silksong player, I thought I had faced every nightmare the game could throw at me. Then I met Groal the Great. This giant frog boss, hidden high above the foul tunnels of Bilewater, is not just a test of skill—it's a test of patience. In 2026, with the game's community still sharing tips, I finally conquered this optional beast. Was it worth the dozens of deaths and the most punishing runback in the game? Let me tell you my story.
![[Image: 6ab5bbfa80308f330c155d12UwHsIGGI07]](https://seogc.fp.ps.netease.com/file/6ab5bbfa80308f330c155d12UwHsIGGI07)
Getting to Groal: The Runback from Hell
First, let's talk about the journey. Groal the Great lives in Bilehaven, at the very top of Bilewater. This zone is hidden within the Citadel, and you have two ways in: through Sinner's Road (via a hidden entrance above the Halfway Home) or through the Putrefied Ducts (from the Memorium zone). The Ducts route is shorter, but you won't unlock it until late in Act 2. I took the Sinner's Road path, and it was brutal.
Before you even think about this fight, do yourself a favor: get the Faydown Cloak from Mount Fay. This double jump ability is essential for both traversal and the boss fight. Without it, you're just frog food.
![[Image: 6ab5bc03acad082046c7e006Epuba72K07]](https://seogc.fp.ps.netease.com/file/6ab5bc03acad082046c7e006Epuba72K07)
Bilewater is a poison-filled nightmare. I spent hours avoiding toxic pools and ambushes. Eventually, I reached a bench—yes, a real bench!—and sat down to prepare. From there, I ascended to Bilehaven. The key is to take no damage on the way up. Why? Because before Groal appears, you must survive six waves of enemies and spike traps. That's right, six. If you arrive with low HP or no Silk, you're done.
The Boss Fight: Tips and Cheeses
Now, the main event. Groal the Great is a massive frog with a variety of attacks. I died many times before I found a strategy that worked. Here's what I learned.
The Cheese Method
There's a way to cheese this fight, though it's risky. Instead of avoiding the poison pools at the bottom of the screen, top up your HP and dive straight into the poison. Then swim to the extreme left or right. Groal has a hard time hitting you there. You can leap in and out to attack. Just be careful during its Vengeful Spirit attack—it can still hit you in the water. Also, watch for particles in the water that indicate where enemies or the boss will surface.
Recommended Tools
The best tool for this fight, in my opinion, is the Sting Shard. You throw it, and it hovers in mid-air. When an enemy gets close, it explodes into shards, dealing multiple hits. It's perfect for the enemy waves and for Groal himself.
If you plan to pogo on top of the boss, keep your thumb on the jump input. Use the Faydown Cloak to double jump when Groal rises or dives. The boss jumps slightly before diving, so be ready.
Attack Patterns and Counters
Here's a quick table I wish I had when I started:
Attack
What Groal Does
How I Countered
Vengeful Spirit
Shoots a projectile
Dodge sideways; don't stay in poison
Dive
Flies up then dives down
Double jump with Faydown Cloak
Spit
Aims to the side
Heal above or below the boss
Surface
Particles appear in water
Watch for ambush, move away
![[Image: 6ab5bc051b89baea8b7acbb5tS6JEC6o07]](https://seogc.fp.ps.netease.com/file/6ab5bc051b89baea8b7acbb5tS6JEC6o07)
The best times to Bind and heal are immediately after Groal dives into the pools or during its spit animation. After it dives, it won't resurface for a few seconds. When spitting, it aims exclusively to the side, so you can heal if you're above or below.
What Do You Get for Beating Groal?
After many attempts, I finally defeated Groal the Great. Was the reward worth it? Let's see.
First, you unlock access to the rest of Bilehaven to the left. This gives you an easy path into the Putrefied Ducts zone, which contains an important progression item. Go left from the boss arena and enter a boggy hut to find the Seeker's Soul. This key item is required to enter Act 3, which is technically optional but essential for completionists.
![[Image: 6ab5bc08ffebc05ebbf250e8QPpOoGme07]](https://seogc.fp.ps.netease.com/file/6ab5bc08ffebc05ebbf250e8QPpOoGme07)
Exit the hut, continue left across a pit of spikes, and unlock a shortcut down to the bottom of Bilewater. But take the upward path first. This leads into the Putrefied Ducts, where you can find the Key of Apostate (used in The Slab). Explore a bit more, and you'll meet The Huntress, who asks Hornet to gather organs of various enemies using specific tools for the Broodfeast quest.
![[Image: 6ab5bc107802a595e28bd2bcIOwQvqgU07]](https://seogc.fp.ps.netease.com/file/6ab5bc107802a595e28bd2bcIOwQvqgU07)
Final Thoughts
So, would I do it again? Maybe not for fun, but the Seeker's Soul made it necessary for my Act 3 run. Groal the Great is a brutal but memorable boss. The runback is painful, the enemy waves are annoying, but the satisfaction of victory is real. If you're struggling, take my advice: get the Faydown Cloak, bring Sting Shards, and don't be afraid to cheese it. Good luck, and may your Silk be plentiful. ??
After a boss like Groal, I'm usually ready for a break—or at least a change of pace. And if you're anything like me, you're probably juggling a wishlist of games you'd love to play next without paying full price.
That's where DealNest comes in. It's a game price tracker that pulls together deals from different stores, so you can see if that game you've been eyeing is finally on sale. It takes the guesswork out of waiting for a discount, and it's a handy tool for anyone who games on a budget.
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