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| Silksong Curveclaw Guide: Hunter's March Secret Vendor and Act 2 Backup Route |
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Posted by: xtameembb - 09-15-2026, 07:05 PM - Forum: Introductions
- No Replies
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As of 2026, I have replayed Hollow Knight: Silksong enough times to treat Pharloom like a second home, and the Curveclaw is still one of the most satisfying tools I can slot into a crest. It is not a flashy ultimate ability; it is a small, arched sharpbone that I throw like a boomerang, and it bounces off flying enemies with the kind of crisp, petty satisfaction that makes me grin every time. If you are tired of Skarr gnats and other aerial pests hovering just beyond my needle range, this is the tool you want. Here is exactly how I got it, both before and after the Act 2 changes. ?
The Pre-Act 2 Route: Drifter's Cloak First
Before I could even think about buying the Curveclaw, I needed mobility. The key prerequisite is the Drifter's Cloak, which I earned by completing the Flexile Spines quest in Far Fields. Without that cloak, the air currents in Hunter's March are more tease than traversal. Once I had the cloak, I headed to the area marked on my map. Hunter's March sits between Bone Marrow and Far Fields, so most players will pass through it naturally unless they detour through Deep Docks.
Using the air currents, I floated my way to the top and found the entrance to the cave of the secret vendor, Mottled Skarr. Inside, I spotted a few ropes with Shards sticking out of them. The trick here is simple but easy to miss: hug the left wall and jump a few times. That opens a secret passageway leading to the Hunter's March secret vendor. After a brief platforming section, I finally reached Mottled Skarr.
The secret passage is less a doorway than a rumor in the rock—a whisper I had to press my ear against. ?️
At the vendor, I could purchase a host of items, but the one I wanted was the Curveclaw for 140 Rosary Beads. The description only becomes readable after purchase. Once I equipped it while resting on a bench, I could throw an arched sharpbone at both flying and grounded enemies. It is a wonderful complement to normal attacks, especially when a flying enemy thinks it has found a safe altitude.
Step
What I Did
Why It Matters
1
Completed Flexile Spines in Far Fields
Earned Drifter's Cloak
2
Entered Hunter's March
Area between Bone Marrow and Far Fields
3
Rode air currents to the top
Reached the vendor cave entrance
4
Hugged the left wall and jumped
Opened the secret passageway
5
Bought Curveclaw for 140 Rosary Beads
Added the boomerang tool to my arsenal
Act 2: When Mottled Skarr Is Dead
If you have reached Act Two of Silksong and progressed past the Underworks into the Coral Chambers, you will find that Mottled Skarr is dead, killed by an unknown attacker. That sounds like a dead end, but it is not. I still got the Curveclaw, and I did not have to travel far.
By this point, I had the wall jump ability, Cling Grip, so I could access the cavern above. I simply exited the cave into the open and used the wall climb ability on the surface right above the cave entrance. From there, I reached the floating platform. Then I moved to the cave on the left, where Skarr forces ambushed me inside.
After defeating all the enemies, the locked area opened up. I picked up the Curveclaw to the left of the cave, strapped to a rope. The dead vendor is like a clock with its hands torn off—the shop still exists, but the hour of easy purchase has passed. ⏳
Why the Curveclaw Still Matters in 2026
Post-launch patches have not changed the core appeal of the Curveclaw. In 2026, it remains a reliable answer to flying enemies that would otherwise force me into awkward jumps or risky needle swings. The boomerang arcs like a fishing line cast into a storm, hooking winged enemies and dragging them back into my rhythm. ?
It also works on grounded foes, which makes it more flexible than a strictly anti-air tool. I like to weave it between normal attacks when a fight gets crowded. It is not going to replace your primary damage, but it fills a specific, annoying gap in Pharloom's combat puzzle.
Quick Checklist
?️ Find Hunter's March between Bone Marrow and Far Fields.
? Get Drifter's Cloak from the Flexile Spines quest in Far Fields.
?️ Use air currents to reach the top and enter the vendor cave.
? Hug the left wall inside and jump to reveal the secret passage.
? Buy Curveclaw from Mottled Skarr for 140 Rosary Beads before Act 2.
? If Mottled Skarr is dead, use Cling Grip above the cave entrance.
⚔️ Clear the Skarr ambush in the left cave and grab the Curveclaw from the rope.
Final Thought
I have seen a lot of players panic when they discover Mottled Skarr's corpse in Act 2. I did too, briefly. But Silksong rarely punishes you without leaving a thread to pull. The Curveclaw is still obtainable, and in some ways the backup route feels more like a classic Hunter's March secret: a wall, a jump, an ambush, and a reward strapped to a rope. If you are building a tool loadout for the later acts, I would not skip it. ?
Once your tool loadout is sorted, the practical side of gaming tends to creep back in—especially if you're eyeing another platform, a sale, or a gift for someone who also fell down the Silksong rabbit hole. DealNest offers a game price comparison that gathers current storefront prices in one place, so you can spend less time tab-hopping and more time actually playing.
It's a small habit that pays off over time, much like knowing a hidden route before you need it. Whether you're budgeting for a backlog or waiting for a discount on a title you've been circling, a quick check on DealNest can tell you if the price is right before you commit.
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| Silksong Guide: How to Reach Sands of Karak and Find Shakra's Map |
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Posted by: xtameembb - 09-15-2026, 01:09 PM - Forum: Introductions
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Reaching the Sands of Karak in Hollow Knight: Silksong is one of those late-Act 2 milestones that feels equal parts triumph and test of patience. The area sits behind a demanding platforming route, a duo boss, and a few ability checks, so players who rush in without Clawline or a healthy supply of Rosaries will likely find themselves backtracking. The good news is that the path becomes much clearer once players understand the intended sequence: obtain Clawline in the eastern Underworks through Whiteward, travel to the Bellway Station in Blasted Steps, float down near the left wall, defeat the Great Conchflies, meet the Pinstress, and then use Needle Strike and Clawline to climb into the Sands of Karak. As of 2026, this route remains one of the most memorable and mechanically demanding stretches in Silksong's second act.
Quick Route at a Glance
Step
Action
Important Detail
1
Acquire Clawline
Found in eastern Underworks, accessed through Whiteward
2
Reach Blasted Steps Bellway Station
Head right, then down
3
Descend carefully
Float throughout the fall and stay near the left wall
4
Enter first left passage
Leads to the Great Conchflies duo boss
5
Defeat Great Conchflies
Dodge both bosses and attack when they pop up
6
Head left after arena
Glide right to the Pinstress hut
7
Talk to Pinstress
Grants Needle Strike
8
Head left for grapple point
Harpoon and use Clawline to climb
9
Take top-left passage
Continue upward while avoiding wall bugs
10
Arrive in Sands of Karak
Hit yellow balls, use corals, find Shakra
Prerequisites and Preparation
The first hard requirement is the Clawline ability. It is located inside the eastern part of the Underworks, which players can access through Whiteward. Without Clawline, the later harpoon points and vertical traversal in this route simply cannot be completed. Players should also prepare for a boss fight, because the path to the Sands of Karak passes directly through the Great Conchflies arena.
Rosaries are another consideration. Shakra sells the Sands of Karak map for 90 Rosaries, and players who arrive with an empty purse may feel stuck. Fortunately, the area is not a dead end. There are quite a few shortcuts that lead to different locations, as well as a Bellway Station. Players can use the Bellway Station to travel to an area where farming is easier, collect a substantial purse, and then return to buy the map. That makes the journey less punishing than it first appears, especially for explorers who like to bank resources before committing to a long platforming run.
The Route to the Sands of Karak
Once Clawline is in hand, players should make their way to the Bellway Station in Blasted Steps. From there, the route begins by heading right and then down. The fall is long, and control matters more than speed. Players should float throughout the fall and stay near the left wall. The first passage they come across on the left will lead them to an area where they will face the Great Conchflies.
This is a duo boss fight, so awareness is everything. Players need to watch where both bosses are coming from and dodge them while finding windows to attack whenever they pop up. Greedy hits are dangerous here; the fight rewards patience, positioning, and clean dodges more than raw aggression. After the Great Conchflies are defeated, players should head left of the boss arena.
The next section is a small but satisfying traversal challenge. Players can basically glide all the way to the right and reach the hut where the Pinstress resides. Talking to the Pinstress grants the Needle Strike ability. From there, players should head left to find a grapple point they can harpoon at. By repeatedly using Clawline to make their way up, they will eventually need to go through the passage on the top left.
The climb continues upward, and this is where the wall bugs become a serious threat. They deal two mask damage, so trading hits is a bad idea. Players should keep their movement deliberate and avoid panicking when the platforming tightens. As they progress further, they will finally reach the Sands of Karak.
![[Image: 6aa5ea016585cc171eef3c93qM4kN5O807]](https://seogc.fp.ps.netease.com/file/6aa5ea016585cc171eef3c93qM4kN5O807)
Inside the Sands of Karak
The Sands of Karak introduce a new layer of platforming built around yellow balls and coral. Players should hit the yellow ball in the area, which causes platforms to appear in front of them, as well as corals that they can down slash to make their way forward. After the second yellow ball, the platforms begin forming to the right and to the top left corner as well. The top left corner leads to a Memory Locket that players can pick up to increase the slots on their Crest. That reward alone makes the detour worthwhile, especially for players who want more flexibility in their build.
After grabbing the Memory Locket, players should head right. They will need to jump, float, and then harpoon to the wall, where they will find the yellow ball on top. Hitting the ball and going down causes platforms to form on the left. Players should then harpoon across the spikes and head up, then through the right passage. Here they will spot a new enemy. Towards the left, above them, is a room where Shakra is sitting at the end. Talking to Shakra allows players to buy the map for 90 Rosaries.
Tips for a Smoother Run
? Use Clawline patiently. The route is built around it, and rushing often leads to unnecessary falls.
?️ Respect two-mask damage. The wall bugs in the climb are not worth trading hits with.
? Farm Rosaries before the final stretch if the purse is light. The Bellway Station makes this practical.
?️ Buy the map from Shakra for 90 Rosaries. It makes later exploration in the Sands of Karak far less confusing.
? Grab the Memory Locket. Extra Crest slots are a long-term benefit.
⚔️ Learn Needle Strike. The Pinstress grants it before the hardest climbing begins.
Final Thoughts
The Sands of Karak is not just another map room in Silksong. It is a test of the movement vocabulary that Act 2 keeps expanding: Clawline, floating, harpooning, down slashing, and boss dodging all come together in one route. Players who prepare properly, defeat the Great Conchflies, speak with the Pinstress, and keep an eye out for Shakra will walk away with a new map, a Memory Locket, and a stronger understanding of Silksong's vertical design. For completionists and explorers alike, it is a journey worth taking.
Once you've conquered the Sands of Karak and are ready to dive deeper into Pharloom, you might find yourself looking for the best deals on the game, its DLC, or even a controller that can handle the precise platforming. DealNest gathers offers from across the web so you can compare prices here and ensure your next gaming purchase doesn't break the bank.
Whether you're hunting for a physical copy, a digital key, or accessories to enhance your setup, having a reliable comparison tool saves time and money. DealNest makes it easy to spot discounts and bundle deals, so you can focus on the challenge ahead rather than the checkout screen.
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| Silksong's First Patch Nerfed Two Bosses, But Pharloom Still Wants Me Dead |
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Posted by: xtameembb - 09-15-2026, 12:36 PM - Forum: Introductions
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I still remember the first time I stepped into Pharloom. It was 2025, the year Hollow Knight: Silksong finally launched, and I thought I was ready. I had beaten Hollow Knight. I had beaten its Pantheons. I had convinced myself that I understood Team Cherry's language of pain. Then a moss-covered brute knocked me into a pit of spikes, and I realized I understood nothing.
Now, in 2026, the first-ever Silksong patch, version 1.0.28497, is part of the conversation. It arrived on PC through the public beta branch before reaching consoles, and it does something I have mixed feelings about: it slightly reduces the difficulty of two early-game bosses, Moorwing and Sister Splinter. I get why. Silksong is harder than Hollow Knight on the whole, and that reputation has scared some players away. But as someone who has died to Sister Splinter more times than I can count, I do not think the bosses were ever the real problem.
![[Image: 6aa88cf23e8e940dec4f2b14H8O80z8407]](https://seogc.fp.ps.netease.com/file/6aa88cf23e8e940dec4f2b14H8O80z8407)
Bosses Are Hard, But They Are Not Unfair
Let me be honest: Moorwing and Sister Splinter have killed me more times than I want to admit. I have blamed my controller. I have blamed the screen. I have blamed the phase transitions. But when I finally sat down and studied the fights, I realized that every boss in Silksong has a recognizable attack pattern. The game rarely, if ever, builds combos that feel impossible to escape. It punishes greed, panic, and impatience. It rewards observation, spacing, and the willingness to change your strategy.
![[Image: 6a73d1163ed35dc24483c572P4yQAkFe07]](https://seogc.fp.ps.netease.com/file/6a73d1163ed35dc24483c572P4yQAkFe07)
That is the core loop. You make mistakes. You analyze your failures. You learn the tells. You try again. A nerf to two early-game bosses might help new players get past the first wall, and I can accept that. What I did not want was for Team Cherry to sand down the entire game. Fortunately, the patch leaves the most difficult parts of Silksong untouched.
The Traps Are the True Terror
The real difficulty of Silksong is not a boss arena. It is the environment. Traps and environmental damage are everywhere, and they do not care about your pride. I have won a thirty-fifth-attempt grudge match against a boss, only to walk into a forgotten pressure plate on the way back and die instantly. It is humiliating in the best possible way.
Traps come in every shape and size. A delayed pressure plate swings a massive bony scythe down at you. An enemy kidnaps you, steals your gear, and drops you into a late-game area before your time. Bilewater poisons your lungs. Hunter's March turns every spike and pogo jump into a test of nerve. The Slab, a giant prison complex, forces you to navigate without weapons while pressure plates close gates and spawn enemies. The first time I entered that room, I thought the game had broken. Then I learned that the room itself was the weapon. I lured enemies into traps, timed my movements, and turned the prison's cruelty against its guards.
![[Image: 6a791701c7583192a0c2adf0TiuI8uOT07]](https://seogc.fp.ps.netease.com/file/6a791701c7583192a0c2adf0TiuI8uOT07)
That is unfair, annoying, and deadly on the first encounter. It is also exactly the kind of innovative design that makes Silksong special. I am glad the first patch did not touch it. Even environmental damage, which some players complain is too high, remains unchanged.
Pharloom's Economy Is Out of Control
The other great source of difficulty is the economy. Rosaries are the lifeblood of Pharloom, and the game is very good at taking them away. A single incomplete runback can erase every Rosary you have not yet strung into a necklace. Farming spots exist, but prices are high enough that you actively need to farm, or you will be left behind. Silksong charges you to unlock checkpoints, fast travel stations, and in one case, even the door to a merchant's shop. You spend your last few Rosaries on a crucial unlock, then find yourself too broke to buy anything useful.
![[Image: 6aa88cf8c18e4ef146ce9574fSyhv4OD07]](https://seogc.fp.ps.netease.com/file/6aa88cf8c18e4ef146ce9574fSyhv4OD07)
The first patch does tweak this slightly. Courier deliveries, relics, and psalm cylinders now give more Rosaries, and some bench and Bellway prices have been reduced. That helps, but I suspect shop prices will stay high. The economy is part of Silksong's calculated difficulty, and it is not going anywhere.
Patch 1.0.28497 change
What I think
Moorwing and Sister Splinter difficulty reduced
Helpful for newcomers, but not the real hurdle
More Rosaries from deliveries, relics, and psalm cylinders
Welcome, yet still not enough to fix the grind
Some bench and Bellway prices reduced
A small mercy in a hostile land
Traps, environmental damage, and shop prices untouched
Exactly how I want it
I Hope Future Patches Keep Pharloom Dangerous
I do not want Silksong to become easy. Its difficulty can be crushing, but it is also the realization of an uncompromised vision. The game takes you on a journey of its own choosing. It forces you to adapt to combat, traps, and an economy that seems designed to keep you humble. If future patches keep reducing boss difficulty while ignoring the real challenges, I will be disappointed. I am glad the first patch does not address Silksong's biggest difficulty hurdles. I only hope the next patches follow suit.
For now, I will keep exploring Pharloom. I will keep dying to spikes I forgot about. I will keep farming Rosaries and cursing merchant prices. And I will keep coming back, because Silksong's cruelty is not a flaw. It is the point.
If anything, Pharloom has made me more conscious of how much real money goes into this hobby. Between base games, DLC, and the occasional indie gem that deserves support, a library can start to feel like its own Rosary grind. I have gotten pickier about what I pay full price for, and I have gotten much better at waiting.
That is partly why I keep an eye on where to buy cheap games at DealNest whenever something on my wishlist goes quiet for a few months. There is no coupon code for surviving the Hunter's March, but there is usually a discount somewhere for the games you actually want to play next.
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| Silksong Gave Me the Itch: 8 3D Games I’m Playing in 2026 |
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Posted by: xtameembb - 09-15-2026, 11:44 AM - Forum: Introductions
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Hello, my name is a person who has spent an unreasonable amount of time staring at a bug with a needle. It is 2026, and Hollow Knight: Silksong is no longer the shiny new obsession — it is the comfortable old obsession I refuse to put down. Team Cherry's sequel tore through review charts, message boards, and sales charts when it arrived, and for a glorious stretch of September, it felt like every player on Earth was collectively lost in Pharloom. But zeitgeists end. So what is a bug-loving, parry-hungry, map-obsessed player supposed to do when the credits roll and the community slowly logs off?
I could replay Silksong. I have. Twice. But I also want polygons. Is that so wrong? I love 2D Metroidvanias, but sometimes I want to see a weird creature's antennae in glorious 3D. So I went looking for games that scratch the same itch: Soulslike punishment, Metroidvania exploration, action-adventure wonder, and, ideally, a protagonist that is not a standard human with a sword. Here are the ones I recommend in 2026, whether you are mourning Silksong or just need a new labyrinth to get lost in.
Metroid Prime: The Original Bug Hunt
Metroid Prime is one of the best Metroid games of all time, and the Switch remaster made it easier than ever to revisit. The Metroid series is a classic Metroidvania franchise — the genre name did not come from nowhere — and Hollow Knight owes it a huge debt. Like most Metroid entries, Samus is given a vague objective, and she accomplishes it without much complaint. Players travel through sprawling dungeons, unlock powers, fight insect monsters, and generally feel tiny on an unsettling alien planet. If you love Hornet's acrobatics, Samus's morph ball and scan visor will feel like a family reunion.
Another Crab's Treasure: Shells, Souls, and Sea Sickness
Another Crab's Treasure is a Soulslike with a cute edge. It takes place underwater and stars a crustacean. A hermit crab named Kril loses its shell and tries to get it back, but unfortunately, most of the seabed has gone wild with some sort of violent disease. You fight enemies, earn points toward a skill tree, unlock new ways to get around, and — most importantly — find new shells. From pop cans to old tennis balls, Kril can equip them all to gain new benefits while exploring a crumbling undersea kingdom. It is adorable, brutal, and exactly the kind of weird animal protagonist Silksong fans appreciate.
Tunic: A Cute Puzzle Box With Teeth
Tunic is a perfect little top-down adventure for fans who miss older Zelda games and want to get lost in a strange new world. Not just the in-game world, either — the meta-narrative will suck you in. You will have to decipher hidden meanings within the lore to progress past certain parts and unlock new content. It is a big-brain type of experience. Even though it seems like a cute Zelda homage on the surface, there is a lot more to it, and giving specifics would spoil things. Let us just say Hollow Knight: Silksong fans will like the map layout.
Bloodborne: The Gothic Nightmare Sibling
The Hollow Knight franchise undoubtedly pays homage to the Soulslike genre and FromSoftware, who helped create the genre's identity. Among their many games, Silksong players will probably like Bloodborne the most. Bloodborne's gothic city is interconnected through gates and waterways, and depending on the choices made, the world can change, revealing new terrors and hidden pathways. Plus, there is a pivotal moment that is not unlike what happens to Hornet in Silksong regarding The Slab. Saying anything more about either would be a spoiler, but let us just say Bloodborne is a challenging action RPG wrapped in a haunting horror shell.
Cocoon: A Bug, a Ball, and a Big Brain
Cocoon is a top-down puzzle game without much context to its story. Players control a bug-like creature that is attuned to a strange ball. You use that ball to solve physics-based and multidimensional puzzles as you move through a labyrinthine dungeon. While there is not much in the way of combat — although there are boss battles — Silksong fans will appreciate the atmosphere and the bug protagonist. It is different, but it invokes the same vibes of exploring a foreign land without much help.
Hell is Us: No Map, No Mercy, No Markers
Hell is Us was released alongside Hollow Knight: Silksong, and it unfortunately is not getting as much attention, even though the two share a lot in common. Unlike most games out there, Hell is Us does not use quest markers or contain a visually accurate map. Players instead have to navigate this post-apocalyptic world by reading notes and paying attention to context clues, like what playing old-school adventure games was like. It is like the original The Legend of Zelda on the NES with some light Soulslike and Metroidvania elements, and it is perfect for players who wish to get lost in a strange world.
Crypt Custodian: Janitor Cat in the Afterlife
Crypt Custodian takes place in the afterlife, wherein an ordinary house cat becomes a more anthropomorphic creature. After causing some damage to some godly structures, players are then punished and forced to become a janitor. However, that is not where this Zelda-like adventure ends. In this game, brooms are as strong as swords, and players will learn to wield them well. While not fully 3D, the animations help the art pop out more, and overall, it is a game that Hollow Knight: Silksong fans will enjoy.
The Plucky Squire: Out of the Book, Into the Desk
The Plucky Squire is the best of both worlds, with stellar hand-drawn animations and stunning 3D visuals. The narrative is about a character from a book who soon gains the power to leave his story. As the titular hero, players will have to climb around a child's desk and interact with the real world to progress back into the storybook world. It is another example of an action-adventure game, but one with an interesting puzzle structure. It also often tips the genre on its head with oddball gameplay surprises, from a boxing game to a turn-based RPG.
Quick Comparison Table
Game
Why Silksong Fans Will Like It
Creature Factor
Metroid Prime
Alien dungeons, insect monsters, power unlocks
Samus and bugs
Another Crab's Treasure
Soulslike combat, shell swapping, underwater decay
Hermit crab
Tunic
Zelda-like exploration, meta puzzles, map secrets
Small hero
Bloodborne
Gothic interconnected world, brutal action, hidden paths
Beastly horrors
Cocoon
Bug protagonist, physics puzzles, eerie atmosphere
Bug-like creature
Hell is Us
No quest markers, note reading, lost-world exploration
Post-apocalyptic weirdness
Crypt Custodian
Broom combat, afterlife cleaning, Zelda-like adventure
Cat turned janitor
The Plucky Squire
Hand-drawn 2D and 3D, genre-bending surprises
Storybook hero
Final Thoughts: The Itch Never Really Dies
So, what do you do when the Silksong zeitgeist fades? You find another strange world, another impossible boss, another map that makes you mutter, 'wait, where am I?' The games above are not all identical to Silksong — some are 3D, some are top-down, some are puzzle boxes — but they share the same DNA: exploration, challenge, atmosphere, and a love of the weird. In 2026, the backlog is endless, and the community is still here. So pick a shell, sharpen a needle, or grab a broom. The next obsession is only a few deaths away.
Of course, part of the fun of chasing down these hidden gems is the hunt itself — tracking down a copy, waiting for the right moment, and making sure you're not overpaying for a game you might have skipped two years ago. Between sprawling backlogs and constant sales across Steam, console storefronts, and key resellers, it's easy to lose track of what a title is actually worth right now.
That's where a little bit of comparison shopping saves both time and money. Sites like game price comparison let you check current listings across multiple stores in one place, so you can grab that next obsession without paying full price — leaving more room in the budget for the one after it.
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| Silksong Guide: How I Found the Blasted Steps Map Before Act 1's End |
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Posted by: xtameembb - 09-14-2026, 01:20 PM - Forum: Introductions
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After I defeated the Widow in Bellhart, I believed the worst was behind me. I was wrong. The next area in Hollow Knight: Silksong, Blasted Steps, greeted me with a howling desert of ravenous sand worms and wind that turned every jump into a gamble. In 2026, this biome still stands as the closing area of Act 1—unless you take the alternate path through Sinner's Road. If you are like me and value your Rosaries, you will want the Blasted Steps Map early.
![[Image: 6aa5e9fb8268ec4be5b83b1bjfpxQHVk07]](https://seogc.fp.ps.netease.com/file/6aa5e9fb8268ec4be5b83b1bjfpxQHVk07)
Why? Because the Blasted Steps is not just another room. It is a highly vertical region with thick sandstorms, heavy winds, and dunes that hide worms ready to devour me instantly. One slip, and I was gone. The map does not make the wind stop, but it does keep me oriented when the screen fills with sand. What good is a map if you cannot reach the cartographer? That is the trick.
Where I Found Shakra
Like most maps in Silksong, the Blasted Steps Map comes from the cartographer Shakra. I found them in the right portion of the Blasted Steps, tucked inside a small cave. But reaching that cave is the challenge. The route from Shellwood is a test of patience and timing.
I started at the bench coming from Shellwood. From there, I headed left across a series of small platforms. I kept walking left until I reached a tunnel that slopes upward. This is where the Cling Grip ability—found in Shellwood—becomes essential. Without it, I could not scale the walls. I carefully wall climbed to the top of the shaft and moved right. Then I climbed upward and walked left until I came across another bench. From there, I continued left until I entered the Blasted Steps.
Now, what happens when the wind gusts hit mid-jump? I learned the hard way: they slow you down and push you toward the sand below, where the worms are eagerly waiting for their next meal. So I timed every jump, used the wind currents instead of fighting them, and kept moving right.
The Route to Shakra
After entering Blasted Steps, I continued right. I handled a series of jumps and wind currents until I faced a flying enemy with a red drill-like head. That enemy is a warning: the area is not playing around. I followed the path a little further, and there was Shakra waiting in a small cave.
I spoke to them, and I purchased the Blasted Steps Map for 70 Rosaries. Yes, 70 Rosaries. It felt expensive in the moment, but it saved me hours of blind wandering.
Item
Vendor
Cost
Location
Blasted Steps Map
Shakra
70 Rosaries
Right portion of Blasted Steps, small cave
Hazards I Faced
The Blasted Steps does not just throw wind and worms at you. I also ran into Great Conchflies, and eventually the Last Judge, the final boss of Act 1. That fight is brutal if you go in unprepared. I learned that picking up the Needle Strike charged attack from the Pinstress first makes these fights much easier. If you are struggling, do not rush the Last Judge. Get Needle Strike. It changes everything.
What makes the Blasted Steps so dangerous? The wind is not just visual. It affects your jump arcs, your dash timing, and your ability to land on small platforms. I often found myself drifting toward the dunes even when I thought I had a clean jump. The worms below are not forgiving. They devour you instantly, which means every mistake costs a full retry from the last bench.
Here is what I wish I had known before entering:
?️ Wind gusts can slow you mid-jump and push you into worm-filled sand.
? Sand worms devour you instantly if you slip into the dunes.
?️ The map costs 70 Rosaries from Shakra.
? Cling Grip is required to climb the upward tunnel from Shellwood.
⚔️ Needle Strike from the Pinstress helps against Great Conchflies and the Last Judge.
? Benches are scarce, so plan your route before you commit to a long jump sequence.
Final Thoughts
Is the Blasted Steps Map worth 70 Rosaries? For me, absolutely. The area is vertical, disorienting, and unforgiving. Without the map, I would have missed Shakra's cave, fallen into worm sand, and probably rage-quit before Act 1 ended. With the map, I could plan my jumps, mark benches, and focus on the real threat: the Last Judge.
So if you are coming from Bellhart after the Widow, do not skip the cartographer. Head left from the Shellwood bench, use Cling Grip, climb the shaft, and keep moving until you reach Shakra. Buy the map. Then take on the Blasted Steps with confidence—or at least with fewer deaths than I had. In 2026, this route remains one of the most punishing and rewarding detours in Silksong's first act.
Between boss attempts like the Last Judge, it is easy to lose track of how much you are spending on games in general. If you tend to pick up a few Metroidvanias after finishing a hard-won act, watching for discounts before you hit the checkout can save you enough to fund a whole new playthrough. That is where a tool like DealNest comes in handy—it tracks price drops across Steam so you are not manually refreshing store pages every sale event.
Rather than buying on impulse the moment a title catches your eye, it helps to set a target price and let a steam deal finder alert you when that number finally appears. You get to keep your Rosaries—and your real money—for the games you actually intend to finish, instead of the ones that sit unplayed in your library while you queue up one more attempt at a boss you have memorized frame by frame.
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| Silksong Guide: How to Reach Weavenest Atla and Find Its Map |
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Posted by: xtameembb - 09-14-2026, 12:52 PM - Forum: Introductions
- No Replies
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How to Reach Weavenest Atla in Silksong
Weavenest Atla is a hidden area in Hollow Knight: Silksong that many players see within the first hour of play, yet cannot enter until the end of Act 1. Its entrance is a large weaver-shaped door in Moss Grotto, visible from the early game but sealed by a missing ability. This guide explains the prerequisites, the exact route, and the location of the area map, along with the major rewards waiting inside. As of 2026, the process remains tied to story progression, the Needolin Skill, and a few precise movements through Bellhart, Shellwood, and Bone Bottom.
Prerequisites for Weavenest Atla ?️
Before the door opens, players must advance the main story until they reach Bellhart. At that point, a new objective appears: The Threadspun Town. This objective sends the player into Shellwood to acquire the wall jump ability. After gaining wall jump, they must continue right and defeat the Widow. The reward for defeating the Widow is the Needolin Skill, which is the key to opening Weavenest Atla. Without Needolin, the weaver-shaped door remains inert, no matter how many times the player interacts with it.
Requirement
Location
Purpose
Story progress to Bellhart
Bellhart
Unlocks The Threadspun Town objective
Wall jump ability
Shellwood
Allows vertical traversal and route access
Defeat the Widow
Shellwood, right side
Grants the Needolin Skill
Needolin Skill
Reward from Widow
Opens the weaver-shaped door
Bellway fast travel
Any Bellway Station
Speeds up return to Bone Bottom
Step-by-Step Route to Weavenest Atla ?
Progress the main story until Bellhart is reached and The Threadspun Town objective appears.
Travel into Shellwood and obtain the wall jump ability.
Head right through Shellwood and defeat the Widow to earn the Needolin Skill.
Go to the nearest Bellway Station and fast travel to Bone Bottom.
From Bone Bottom, head left and down into Moss Grotto.
Inside Moss Grotto, move right until a large weaver-shaped door comes into view.
Stand next to the door and press Triangle or Y on a controller, or D on a keyboard.
Pass through the door to arrive in Weavenest Atla.
The door itself is impossible to miss for observant players. It has a distinctive weaver motif and sits in a part of Moss Grotto that many people explore early. The trick is not finding the door but returning with the correct skill. Once Needolin is active, the interaction prompt appears and the path opens.
Finding the Weavenest Atla Map ?
The map for Weavenest Atla is close to the entrance, but it is easy to overlook. After entering the area, the player should keep going straight and then head right. They will find two glowing cylinders. Striking these cylinders activates a mechanism in the room behind them. That mechanism jets the player down to the bottom of the area. However, before taking that downward route, the player should interact with the rune tablet nearby. This rune tablet reveals the map for Weavenest Atla.
Mapping the area early is useful because Weavenest Atla contains several optional collectibles and a boss encounter. The layout is smaller than many other regions in Silksong, but its compact design hides multiple points of interest. A Spool Fragment, a Mask Shard, a boss in one corner, and an NPC who upgrades the Hunter's Crest are all located within this secluded nest.
What to Collect in Weavenest Atla ⚔️
Weavenest Atla may be small, but it is dense with rewards. The most important find is the NPC who upgrades the Hunter's Crest. This upgrade can change the player's combat approach and make certain fights more manageable. The area also holds a Spool Fragment, which contributes to Silk-related upgrades, and a Mask Shard, which increases survivability. A boss waits in one corner for players who want an extra challenge. Because the area is optional in terms of exploration, it is possible to miss these rewards entirely if the player rushes through.
Item or Encounter
Type
Why It Matters
Hunter's Crest upgrade
NPC service
Alters combat style and crest performance
Spool Fragment
Collectible
Progress toward Silk capacity upgrades
Mask Shard
Collectible
Progress toward additional health
Boss encounter
Optional fight
Challenge and possible rewards
Rune tablet
Map unlock
Reveals the Weavenest Atla map
Tips for a Smooth Visit ?
Players should make sure they have rested at a bench and are prepared for combat before entering. Although the route to Weavenest Atla is not long, the boss in the corner can punish an unprepared traveler. It is also wise to activate the map before dropping down via the cylinder mechanism, because the lower section can be disorienting on a first visit. If the interaction prompt at the weaver-shaped door does not appear, the player has not yet obtained Needolin. In that case, they should return to the Threadspun Town objective and confirm that the Widow has been defeated.
Conclusion ?
Weavenest Atla is a memorable example of Silksong's layered exploration. The entrance is visible early, but the area stays locked until the player follows the main story to Bellhart, explores Shellwood, defeats the Widow, and earns the Needolin Skill. From Bone Bottom, the journey through Moss Grotto is short, and the weaver-shaped door opens with a simple button press. Inside, the map is found by hitting two glowing cylinders and using the nearby rune tablet. With the map in hand, players can safely pursue the Spool Fragment, Mask Shard, optional boss, and the NPC who upgrades the Hunter's Crest. For anyone aiming to complete Silksong's secrets in 2026, Weavenest Atla is an essential detour that rewards patience and preparation.
After wrapping up everything Weavenest Atla hides, you might find yourself wanting to track down other deals in the metroidvania genre or even gift a copy of Silksong to a friend. That's where a site like DealNest comes in—it gathers offers in one place so you can quickly check game prices across different platforms. It's a handy tool for any hunter who prefers spending time exploring rather than comparison shopping.
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| Hollow Knight: Silksong Wailing Mother Quest Guide: Track and Defeat the Broodmother |
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Posted by: xtameembb - 09-14-2026, 12:29 PM - Forum: Introductions
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Wishwall quests in Hollow Knight: Silksong have given players a reason to revisit Pharloom's safe areas long after the main path has moved on. Among these requests, the Wailing Mother quest stands out as a Grand Hunt that blends investigation, platforming, and a tense boss encounter. Assigned to the Songclave safe area in Choral Chambers, this wish sends Hornet into the Slab to silence a monstrous presence known only as the Wailing Creature. By the end of the hunt, that creature reveals itself as the Broodmother, and her eye becomes the proof needed to complete the quest. For players exploring Silksong in 2026, this guide covers every step, from unlocking the wish to turning in the final item.
![[Image: 6aa73b76d7a93ca1cb5fb7e9jQKPgNlA07]](https://seogc.fp.ps.netease.com/file/6aa73b76d7a93ca1cb5fb7e9jQKPgNlA07)
?️ Quest Overview
Detail
Information
Quest Name
Wailing Mother
Quest Type
Grand Hunt
Quest Board
Songclave Wishwall in Choral Chambers
Objective
Track and slay the Wailing Creature, later known as Broodmother
Key Item
Broodmother's Eye
Turn-In Location
Songclave's Wishwall
Main Reward
Quest completion and Wishwall progress
The Wailing Mother is not a simple bounty. It asks Hornet to follow a trail of slime through one of Silksong's most oppressive regions, then survive a boss fight against a creature that overwhelms the arena with summoned flies. The quest adds depth to Pharloom's lore while giving players a challenging Grand Hunt that feels distinct from standard exploration.
? Prerequisites and Wishwall Unlock
Before the Wailing Mother wish appears on the Songclave Wishwall, Hornet must complete several earlier requests. The first batch of wishes on that board, including Balm for the Wounded, must be finished. Players also need to advance far enough in the Act 2 main story. Without that progress, the Grand Hunt remains locked, and the Wishwall will not offer the Wailing Mother quest.
This structure encourages players to engage with the Wishwall system gradually. Each completed wish builds trust with Songclave and opens new opportunities. The Wailing Mother is one of the more substantial rewards for that ongoing commitment.
? Reaching the Slab
Once the quest is active, Hornet must travel to the Slab. There are two reliable routes, and both use the Ventrica network and Bellway system.
Route One: First Shrine's Ventrica
Enter the First Shrine's Ventrica and teleport into the Choral Chambers. From there, climb a few floors until reaching the gate that leads outside the Choral Chambers and into the Slab.
Route Two: Grand Bellway's Ventrica
Use the First Shrine's Ventrica to teleport to the Grand Bellway's Ventrica. From that point, use the Bellway to teleport directly to the Slab, then climb from the bottom to the top.
Both paths work, but the second route can save time if the Bellway is already unlocked. The Slab is vertical and dangerous, so players should prepare for platforming, enemy encounters, and a fair amount of climbing.
? Tracking the Wailing Creature
After getting the Wailing Mother quest, Hornet needs to track and slay the Wailing Creature in the Slab. The creature is later identified as the Broodmother, and she is located northwest of the Slab, almost on the highest floor. To find her, players should look for slime trails scattered all over the Slab area. These trails are the key to navigation, especially because the prison's layout can be disorienting.
![[Image: 6aa73b7f1aa66e319373d3c51mHfTuAv07]](https://seogc.fp.ps.netease.com/file/6aa73b7f1aa66e319373d3c51mHfTuAv07)
The slime marks a path rather than a single room. Hornet will need to move upward through the Slab, checking side passages and upper platforms. Rushing can lead to missed turns or unnecessary damage. Taking time to scan for slime makes the hunt smoother and preserves resources for the boss.
?️ Inside the Broodmother's Chamber
When Hornet reaches the Wailing Mother quest chamber, a crack in the wall behind her becomes the true entrance. Interacting with it lets her enter the hole and progress through a linear path. Along the way, a couple of fly enemies such as Guardfly and Wardfly attempt to block progress. These foes are not the main threat, but they can drain health before the boss if players are careless.
![[Image: 6aa73b8726c3ba1069913f0fjsi3KFrJ07]](https://seogc.fp.ps.netease.com/file/6aa73b8726c3ba1069913f0fjsi3KFrJ07)
After the fly enemies are dealt with, the Broodmother makes her appearance. The transition is sudden, and the arena leaves little room for mistakes. Players should enter the fight with full health and a clear plan.
⚔️ Boss Fight: Broodmother
The Broodmother fight is a test of crowd control and patience. She summons a lot of flies during combat, and if those summons are ignored, the arena becomes overwhelming quickly. Hornet should take out the flies as they appear, then look for openings to strike the Broodmother.
Helpful tactics include:
? Prioritize adds. Clear the summoned flies before focusing on the boss.
?️ Avoid her attacks. Do not trade hits. Silk is better spent on healing or safe damage.
⏳ Wait for the right moment. Strike after her attacks end, not during them.
? Use Hornet's mobility. Dash and air movement can create space when the arena gets crowded.
❤️ Retreat to heal. If the fly swarm grows too large, create distance and recover before re-engaging.
Defeating the Broodmother is not about raw speed. It is about controlling the room. Once the adds are managed, the boss becomes far more predictable, and Hornet can chip away at her health safely.
? Reward and Turn-In
After slaying the Broodmother, Hornet receives the Broodmother's Eye. This item is the proof required by the Wishwall. To finish the quest, return to Songclave's Wishwall and deliver the eye. Turning in the Broodmother's Eye completes the Wailing Mother quest in Hollow Knight: Silksong.
Completing this Grand Hunt contributes to Wishwall progression and reinforces the connection between Hornet and Pharloom's survivors. It also rewards players who explore the Slab thoroughly and pay attention to environmental clues. For anyone working through Silksong's side content in 2026, the Wailing Mother quest is a memorable challenge that is worth seeing through to the end.
Between Grand Hunts, many Silksong players shift focus to the wider gaming landscape — wishlisting upcoming titles, comparing editions, or hunting for a controller sturdy enough to survive a boss marathon. Prices fluctuate constantly across storefronts and regions, and keeping track of them by hand quickly turns into a chore that nobody asked for.
That is where this price tracking tool earns its keep. DealNest watches listings for the games and gear you actually care about and lets you know when something genuinely drops in price, so you can stop refreshing store pages and second-guessing whether today's discount is the real one. It is a small quality-of-life upgrade for anyone who would rather spend their time playing than bargain hunting.
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| Silksong Fast Travel in 2026: Every Bellway and Ventrica |
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Posted by: xtameembb - 09-14-2026, 07:18 AM - Forum: Introductions
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Hornet’s legs were never meant for endless walking. In the opening hours of Silksong, she dragged herself through Bone Bottom, her needle clicking against damp stone, until a low bell hummed somewhere below. That bell was the first Bellway—a fast travel system that would soon turn her grueling pilgrimage into a series of convenient hops. And let’s be honest, nobody wants to sprint across half a kingdom just to buy a new pin.
At the beginning, Hornet must get around the world with nothing but her spindly black legs until she discovers the Bellways. These stations allow instant travel between all unlocked fast travel locations. In Silksong, Bell Beast Stations and Ventricas are the primary forms of fast travel that players can engage with. The Bellways come first, opening relatively early, and they quickly become the backbone of any long exploration run.
To unlock the first route, players discover the Bellway in Bone Bottom, then free and subdue the Bell Beast in The Marrow. The creature—ancient, weary, and more than a little dramatic—bows its head once defeated, and from that moment on, its bells answer Hornet’s call. It is a strange partnership, but a practical one.
In total, there are 12 Bellways to discover in Silksong, including eight during Act 1 and four more in Act 2. Some are unlocked for free, but you may have to pay Rosaries for others. You know the drill: pay up, or walk. A few Bellway locations cannot be discovered until you reach Act 2, yet they still connect back to Act 1 areas, letting Hornet revisit prior zones more conveniently. That backward compatibility matters, because Pharloom has a habit of hiding secrets in places you thought you had finished with.
![[Image: 6aa73b874d5016e0e45761efyu40AkTQ07]](https://seogc.fp.ps.netease.com/file/6aa73b874d5016e0e45761efyu40AkTQ07)
When Act 2 arrives, the Citadel introduces a new flavor of fast travel: Ventricas. These seven stations are found exclusively within the Citadel and Act 2 areas. You do not lose access to the Bellways—both fast travel systems co-exist and provide travel to different parts of the map. Each Ventrica costs 80 Rosaries to unlock upon discovery, except for the Terminus Ventrica, which can be accessed by any other Ventrica you discover. Well, mostly. The Terminus is the generous exception.
![[Image: 6aa73b8fd3567666be19c638Z2dw2FMT07]](https://seogc.fp.ps.netease.com/file/6aa73b8fd3567666be19c638Z2dw2FMT07)
So, what does the full fast travel network look like in 2026? Here is a quick breakdown:
System
Total Locations
Act Availability
Cost
Notes
Bellway (Bell Beast Station)
12
8 in Act 1, 4 in Act 2
Varies; some free, some Rosaries
Connects back to earlier zones
Ventrica
7
Act 2 Citadel only
80 Rosaries each
Terminus Ventrica is the exception
Bellway quick facts ??
12 Bell Beast Stations in total.
8 unlock during Act 1.
4 more appear in Act 2.
Some are free; others demand Rosaries.
They remain useful even after Ventricas arrive.
Ventrica quick facts ?️⚙️
7 Ventricas in total.
All are inside the Citadel and Act 2 areas.
Each costs 80 Rosaries, except Terminus.
Terminus can be reached through any other Ventrica.
Bellways and Ventricas co-exist, so Hornet never loses her old routes.
The Bell Beast snores at its stations, patient and slightly smug. The Ventricas hum their metallic tunes, waiting for a handful of Rosaries. Hornet, meanwhile, learns to weave through Pharloom like a needle through silk. The map stops feeling like a maze and starts feeling like a network—one bell at a time. ...
In the end, whether you are replaying Silksong in 2026 or diving in for the first time, knowing every Bellway and Ventrica location saves hours of backtracking. The game gives you two fast travel languages: the warm, beastly bells of the Bellways and the cold, mechanical pulse of the Ventricas. Hornet speaks both fluently. And really, that is what makes the journey bearable—and occasionally even pleasant.
That same instinct for trimming wasted effort carries over outside the game, too. Anyone who has waited months for a sale on a game, a controller, or a console knows the feeling: hopping between storefronts, comparing prices, and second-guessing whether today is the day to buy. It is the real-world version of backtracking through a zone you have already cleared. Using this price tracking tool from DealNest turns that chore into a single route—watch the items you want, get notified when the number drops, and spend your attention on playing rather than refreshing tabs.
Efficiency, whether in Pharloom or in a shopping cart, is really just about knowing the fastest way to the thing you actually want. Hornet would approve.
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| My First-Person Feast: Completing Great Taste of Pharloom in Silksong |
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Posted by: xtameembb - 09-14-2026, 03:49 AM - Forum: Introductions
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I thought upgrading Hornet's needle in Hollow Knight: Silksong would be as simple as sharpening a pencil. Then I met Loyal Mergwin in the Pharloom Citadel, and he turned a blacksmith's errand into a cross-continental tasting menu. In 2026, after many patches and countless deaths, the Great Taste of Pharloom quest remains one of the most memorable side stories in the game. This is how I, a lone hornet with a needle and a stubborn streak, gathered every ingredient and finally earned the Pale Oil. The quest was less a grocery list and more a chandelier I had to assemble while it was already falling.
![[Image: 6aa73b82264e660ba531b3b142NId2HX07]](https://seogc.fp.ps.netease.com/file/6aa73b82264e660ba531b3b142NId2HX07)
Mossberry Stew: The Easy First Course ?
Mergwin's list begins with Mossberry Stew, and for once, the game offers mercy. I backtracked to Mosshome, the starting area, and spoke to the friendly Druid of the Moss Temple. If you have not completed his berry-picking quest, you may need to do that first. I had already done it, so he handed over the rare ingredient without much fuss. The reward for helping him earlier is a handy defensive tool, which made the backtrack feel less like a chore and more like visiting an old friend who happens to cook with forest magic.
![[Image: 6aa73b890061f3ce6af60f34EvzEzvle07]](https://seogc.fp.ps.netease.com/file/6aa73b890061f3ce6af60f34EvzEzvle07)
Vintage Nectar: A Barkeep's Toll ?
Vintage Nectar sits at the Halfway Home in Greymoor, but Creige will not part with it for free. He demands 480 Rosaries, a fee that feels like paying a toll bridge to cross a river of wine. I farmed Rosaries in the Citadel and to the right of Greymoor, then stocked up on equipment and silk. The real trap comes after you pay: when you enter the cellar and try to grab the nectar, waves of Hunter's March enemies ambush you. Their movesets tested my memory and my patience. After surviving the ambush, I grabbed the Vintage Nectar and returned upstairs to give Creige a piece of my mind.
![[Image: 6aa73b91bd024cf8a4ac506cwWNlPyyz07]](https://seogc.fp.ps.netease.com/file/6aa73b91bd024cf8a4ac506cwWNlPyyz07)
Courier's Rasher: The Nightmare Delivery ?
Courier's Rasher is the hardest part of the quest. It is Silksong's answer to Hollow Knight's Delicate Flower, and it punishes every careless step. First, I saved both Courier bugs through Bellhart's quest board, rescuing them from Greymoor and the Sinner's Road. They gave me the Rasher for free, but with a brutal condition: hand-deliver it to Mergwin under a strict time limit. You cannot use elevators or the Bell Beast, because fast travel instantly destroys the item. Taking damage, hitting walls, or falling from a great height also reduces its durability timer.
Carrying that Rasher felt like balancing a soap bubble on a needle tip through a bramble maze. I practiced the route several times before attempting a real run. The path I chose had the least chance of failure while still being fast. Compared to the Delicate Flower, Silksong is more forgiving: you can take roughly one to three hits depending on your speed and charms. I equipped movement boosters like the Silkspeed Anklets and Flea Brew, and I used the save-and-quit trick to return to Greyhart between attempts. If you feel discouraged, take breaks or gather other ingredients first.
Crustnut: Parkour Above the Blasted Steps ?
The Crustnut is the second-to-last ingredient, tucked in one of the farthest corners of the map. I traveled past the obstacles on the western side of the Blasted Steps and used the Clawline ability from the Underworks. I hooked onto the hanging rings left of the Pinstress' home, then parkoured upward into the Sands of Karak. The climb is painful: challenging jumps, aggressive enemies, and a hidden wall at the marked point. After breaking through, I faced more deadly environmental hazards. It took a few tries, but eventually I claimed the Crustnut.
![[Image: 6aa73b9ba0c710f0205fc960xi2QHPol07]](https://seogc.fp.ps.netease.com/file/6aa73b9ba0c710f0205fc960xi2QHPol07)
Pickled Muckmaggot: Dinner with a Haunted Chef ?
The last ingredient, Pickled Muckmaggot, sends you back into the unforgiving Sinner's Road. Go straight after entering until you reach a hole in the ceiling that requires the Faydown Cloak. Climb up, and you will face a unique boss fight with a haunted chef. The Muckmaggot only drops upon their death. By this point in the game, I had enough upgrades to handle the fight without too much trouble. On the way back, I checked with Styx to farm Rosaries and save Silkeater bugs.
![[Image: 6aa73ba5c7165c385dc52c7aiC4BHQRZ07]](https://seogc.fp.ps.netease.com/file/6aa73ba5c7165c385dc52c7aiC4BHQRZ07)
The Feast and the Pale Oil ⚔️
With every ingredient in my inventory, I returned to the Citadel and gave Mergwin the feast of his life. The reward is the Pale Oil needed to upgrade Hornet's needle a second time. But the quest is not over until you pay an additional 500 Rosaries to finish the upgrade. That final payment felt like finding the last puzzle piece under the couch after I had already flipped the table in frustration. Still, the boost was worth every Rosary, every death, and every failed delivery.
Here is a quick summary of the ingredients:
Ingredient
Location
Difficulty
Mossberry Stew
Mosshome, Moss Temple Druid
Easy
Vintage Nectar
Greymoor, Halfway Home
Medium
Courier's Rasher
Bellhart Courier bugs, timed delivery
Very Hard
Crustnut
Sands of Karak, past Blasted Steps
Hard
Pickled Muckmaggot
Sinner's Road, haunted chef boss
Medium
If you are attempting Great Taste of Pharloom in 2026, my advice is simple: do the Rasher last, practice your route, and bring patience. Silksong may be deadlier than its predecessor, but moments like this prove that its world is also richer, stranger, and more delicious.
After all those deaths and deliveries, you might be ready for a break—or a new challenge. If you're planning to pick up Silksong for yourself, or you want to dive into another punishing metroidvania, it's worth doing a little real-world reconnaissance before you spend your hard-earned cash.
Games, gear, and accessories can vary wildly in price depending on where you look. Rather than paying full price out of impatience, take a moment to compare prices here at DealNest. A smart shopper's patience can be just as rewarding as a perfectly executed parkour route.
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| My Missing Courier Wish: Finding Tipp in Hollow Knight Silksong |
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Posted by: xtameembb - 09-13-2026, 05:02 PM - Forum: Introductions
- No Replies
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During my latest pilgrimage through Hollow Knight: Silksong in 2026, I finally resolved the My Missing Courier Wish—a side quest that had been taunting me from Bellhart’s wish board like a half-remembered melody. I had put it off for weeks, distracted by the game’s sprawling map and brutal bosses, but the promise of new shop inventory was too tempting. So I sharpened my needle, stocked up on silk, and set out to find a courier named Tipp who had vanished somewhere in Lower Shellwood.
![[Image: 6aa5e9fa16489d41aa61942fKKzZQNPe07]](https://seogc.fp.ps.netease.com/file/6aa5e9fa16489d41aa61942fKKzZQNPe07)
Before I could even accept the wish, I had to free Bellhart from its curse. That meant breaking the town’s grim spell so its townsbugs could walk freely, open their shops, and speak with me again. Once Bellhart breathed easy, the wish board appeared, and My Missing Courier became available. The description pointed me toward Lower Shellwood, and I felt the familiar itch of a trail gone cold.
Tracking Tipp: A Trail of Four Clues
The hunt for Tipp unfolded like a silk thread snagged on a bramble—each clue a knot I had to untie. The tracking nodes were not marked on my map, so I relied on environmental hints. Here is how the trail broke down for me:
Location Hint #1 — I found the first clue almost exactly in the middle of Lower Shellwood, with fragments lying on the ground. Inspecting them triggered a prompt to track Tipp. The trail pulled me west and up into a dead-end corridor, where the second node waited.
Location Hint #2 — From that first drop, I headed further west, still in the bottom section of the map, until I reached the exit toward Bone Bottom. At the end of that area, the third hint glimmered.
Location Hint #3 — This one led me into the western portions of the map, into the bench room leading to Bone Bottom. It was a shorter tracking hint, guiding me downward into a small corner where several bugs skittered around the final hint.
Final Hint — For the last node, I descended the vertical shaft to its middle section. Tipp’s location was on the left-hand side, on a cliff facing inward toward the drop. Two bugs surrounded him. I killed both to free him, and he spoke with me before making his way back to Bellhart.
The vertical shaft swallowed me like a hollow reed drinking rain, and for a moment I wondered if I had missed a turn. But the final clue was unmistakable: a courier trapped, not by chains, but by the quiet menace of Shellwood’s fauna.
What Tipp Unlocks in Bellhart
Once Tipp returned to Bellhart, I headed back to see what the shop now offered. The inventory had expanded with a few expensive but powerful items. If you are short on rosaries, you may need to grind, but these are worth the effort:
Item
Effect
Multibinder Tool
Extends the act of binding to gain greater healing.
Spool Fragment
Adds extra silk to your reserves.
Memory Locket
Expands your Crests.
![[Image: 6aa5ea04be08d1d2976709f566ZHtb3X07]](https://seogc.fp.ps.netease.com/file/6aa5ea04be08d1d2976709f566ZHtb3X07)
With Tipp saved and the town inventory stocked, I felt my kit grow sharper. Greater healing, extra silk, and a memory locket to expand my Crests—each upgrade felt like adding a new verse to a song I was still learning to sing. The Multibinder Tool alone changed how I approached boss fights, letting me bind longer and recover more health in tight spots.
Final Thoughts from a 2026 Run
Even in 2026, with countless patches and community discoveries, My Missing Courier remains one of Silksong’s more humane wishes. It does not demand a boss fight or a pixel-perfect platforming gauntlet. Instead, it asks you to pay attention, to read the land, and to follow a trail that unspools like a spool of silk caught in a thornbush. For me, that quiet detective work was a welcome pause between Hornet’s more violent errands.
If you are still wandering Pharloom, I recommend finishing this wish before you push into the game’s later regions. The shop upgrades are practical, the tracking puzzle is satisfying, and Tipp’s return to Bellhart adds a small but meaningful warmth to the town. So grab your needle, free Bellhart if you have not already, and head to Lower Shellwood. Tipp is waiting—and he has been waiting far too long. ??️?
If you are the kind of player who likes chasing side quests and hidden vendors before moving on, that same patience can pay off when building out your library. I usually keep a shortlist of games I want to try next and check game deals today on DealNest before paying full price—especially useful when a sale lines up with a lull between Silksong sessions.
It is not tied to Pharloom or Tipp, but if you enjoy the rhythm of exploring, upgrading, and discovering quiet corners, DealNest is a handy place to spot discounts on similar metroidvanias and indie adventures without breaking your rosary budget.
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